moved requesting game restart to function that checks for game over
[rocksndiamonds.git] / src / game.c
index a2afc3e3cb157c61f468c2a71132609667895563..c5d941dd093b0882faf8d9b2dbd16c1e7ea23f86 100644 (file)
@@ -13998,7 +13998,6 @@ void BuryPlayer(struct PlayerInfo *player)
     return;
 
   PlayLevelSoundElementAction(jx, jy, player->artwork_element, ACTION_DYING);
-  PlayLevelSound(jx, jy, SND_GAME_LOSING);
 
   RemovePlayer(player);
 
@@ -14656,7 +14655,7 @@ static int DigField(struct PlayerInfo *player,
 
        LevelSolved();
 
-       PlayLevelSound(x, y, SND_GAME_SOKOBAN_SOLVING);
+       PlaySound(SND_GAME_SOKOBAN_SOLVING);
       }
     }
     else
@@ -15640,15 +15639,21 @@ void RequestRestartGame(char *message)
 
   boolean has_started_game = hasStartedNetworkGame();
   int request_mode = (has_started_game ? REQ_ASK : REQ_CONFIRM);
+  int door_state = DOOR_CLOSE_1;
 
-  if (Request(message, request_mode | REQ_STAY_CLOSED) && has_started_game)
+  if (Request(message, request_mode | REQ_STAY_OPEN) && has_started_game)
   {
+    CloseDoor(door_state);
+
     StartGameActions(network.enabled, setup.autorecord, level.random_seed);
   }
   else
   {
-    // needed in case of envelope request to close game panel
-    CloseDoor(DOOR_CLOSE_1);
+    // if game was invoked from level editor, also close tape recorder door
+    if (level_editor_test_game)
+      door_state = DOOR_CLOSE_ALL;
+
+    CloseDoor(door_state);
 
     SetGameStatus(GAME_MODE_MAIN);
 
@@ -15656,42 +15661,73 @@ void RequestRestartGame(char *message)
   }
 }
 
-void CheckGameOver(void)
+static char *getRestartGameMessage(void)
+{
+  boolean play_again = hasStartedNetworkGame();
+  static char message[MAX_OUTPUT_LINESIZE];
+  char *game_over_text = "Game over!";
+  char *play_again_text = " Play it again?";
+
+  if (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
+      game_mm.game_over_message != NULL)
+    game_over_text = game_mm.game_over_message;
+
+  snprintf(message, MAX_OUTPUT_LINESIZE, "%s%s", game_over_text,
+          (play_again ? play_again_text : ""));
+
+  return message;
+}
+
+boolean CheckRestartGame(void)
 {
   static boolean last_game_over = FALSE;
   static int game_over_delay = 0;
   int game_over_delay_value = 50;
   boolean game_over = checkGameFailed();
 
-  // do not handle game over if request dialog is already active
-  if (game.request_active)
-    return;
-
-  // do not ask to play again if game was never actually played
-  if (!game.GamePlayed)
-    return;
-
   if (!game_over)
   {
     last_game_over = FALSE;
     game_over_delay = game_over_delay_value;
 
-    return;
+    return FALSE;
   }
 
   if (game_over_delay > 0)
   {
+    if (game_over_delay == game_over_delay_value / 2)
+      PlaySound(SND_GAME_LOSING);
+
     game_over_delay--;
 
-    return;
+    return FALSE;
   }
 
+  // do not handle game over if request dialog is already active
+  if (game.request_active)
+    return FALSE;
+
+  // do not ask to play again if game was never actually played
+  if (!game.GamePlayed)
+    return FALSE;
+
+  // do not ask to play again if this was disabled in setup menu
+  if (!setup.ask_on_game_over)
+    return FALSE;
+
   if (last_game_over != game_over)
-    game.restart_game_message = (hasStartedNetworkGame() ?
-                                "Game over! Play it again?" :
-                                "Game over!");
+    game.restart_game_message = getRestartGameMessage();
 
   last_game_over = game_over;
+
+  if (game.restart_game_message != NULL)
+  {
+    RequestRestartGame(game.restart_game_message);
+
+    return TRUE;
+  }
+
+  return FALSE;
 }
 
 boolean checkGameSolved(void)