game.LevelSolved_CountingHealth = game.health_final;
}
+static void LevelSolved_DisplayFinalGameValues(int time, int score, int health)
+{
+ game.LevelSolved_CountingTime = time;
+ game.LevelSolved_CountingScore = score;
+ game.LevelSolved_CountingHealth = health;
+
+ game_panel_controls[GAME_PANEL_TIME].value = time;
+ game_panel_controls[GAME_PANEL_SCORE].value = score;
+ game_panel_controls[GAME_PANEL_HEALTH].value = health;
+
+ DisplayGameControlValues();
+}
+
static void LevelSolved(void)
{
if (level.game_engine_type == GAME_ENGINE_TYPE_RND &&
score = score_final = game.score_final;
health = health_final = game.health_final;
+ // update game panel values before (delayed) counting of score (if any)
+ LevelSolved_DisplayFinalGameValues(time, score, health);
+
+ // if level has time score defined, calculate new final game values
if (time_score > 0)
{
int time_final_max = 999;
game.health_final = health_final;
}
+ // if not counting score after game, immediately update game panel values
if (level_editor_test_game || !setup.count_score_after_game)
{
time = time_final;
score = score_final;
- game.LevelSolved_CountingTime = time;
- game.LevelSolved_CountingScore = score;
-
- game_panel_controls[GAME_PANEL_TIME].value = time;
- game_panel_controls[GAME_PANEL_SCORE].value = score;
-
- DisplayGameControlValues();
+ LevelSolved_DisplayFinalGameValues(time, score, health);
}
if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
if (time == time_final)
score = score_final;
- game.LevelSolved_CountingTime = time;
- game.LevelSolved_CountingScore = score;
-
- game_panel_controls[GAME_PANEL_TIME].value = time;
- game_panel_controls[GAME_PANEL_SCORE].value = score;
-
- DisplayGameControlValues();
+ LevelSolved_DisplayFinalGameValues(time, score, health);
if (time == time_final)
StopSound(SND_GAME_LEVELTIME_BONUS);
health += health_count_dir;
score += time_score;
- game.LevelSolved_CountingHealth = health;
- game.LevelSolved_CountingScore = score;
-
- game_panel_controls[GAME_PANEL_HEALTH].value = health;
- game_panel_controls[GAME_PANEL_SCORE].value = score;
-
- DisplayGameControlValues();
+ LevelSolved_DisplayFinalGameValues(time, score, health);
if (health == health_final)
StopSound(SND_GAME_LEVELTIME_BONUS);
if (level.finish_dig_collect)
{
int dig_side = MV_DIR_OPPOSITE(direction);
+ int change_event = (IS_DIGGABLE(element) ? CE_PLAYER_DIGS_X :
+ CE_PLAYER_COLLECTS_X);
+ CheckTriggeredElementChangeByPlayer(x, y, element, change_event,
+ player_index_bit, dig_side);
CheckTriggeredElementChangeByPlayer(x, y, element, CE_PLAYER_SNAPS_X,
player_index_bit, dig_side);
}
static void UnmapGameButtonsAtSamePosition_All(void)
{
- if (setup.show_snapshot_buttons)
+ if (setup.show_load_save_buttons)
{
UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_SAVE);
UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PAUSE2);
UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_LOAD);
}
+ else if (setup.show_undo_redo_buttons)
+ {
+ UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_UNDO);
+ UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PAUSE2);
+ UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_REDO);
+ }
else
{
UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_STOP);
}
}
-static void MapGameButtonsAtSamePosition(int id)
+void MapLoadSaveButtons(void)
{
- int i;
-
- for (i = 0; i < NUM_GAME_BUTTONS; i++)
- if (i != id &&
- gamebutton_info[i].pos->x == gamebutton_info[id].pos->x &&
- gamebutton_info[i].pos->y == gamebutton_info[id].pos->y)
- MapGadget(game_gadget[i]);
+ UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_LOAD);
+ UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_SAVE);
- UnmapGameButtonsAtSamePosition_All();
+ MapGadget(game_gadget[GAME_CTRL_ID_LOAD]);
+ MapGadget(game_gadget[GAME_CTRL_ID_SAVE]);
}
void MapUndoRedoButtons(void)
MapGadget(game_gadget[GAME_CTRL_ID_REDO]);
}
-void UnmapUndoRedoButtons(void)
-{
- UnmapGadget(game_gadget[GAME_CTRL_ID_UNDO]);
- UnmapGadget(game_gadget[GAME_CTRL_ID_REDO]);
-
- MapGameButtonsAtSamePosition(GAME_CTRL_ID_UNDO);
- MapGameButtonsAtSamePosition(GAME_CTRL_ID_REDO);
-}
-
void ModifyPauseButtons(void)
{
static int ids[] =
int i;
for (i = 0; i < NUM_GAME_BUTTONS; i++)
- if ((!on_tape || gamebutton_info[i].allowed_on_tape) &&
- i != GAME_CTRL_ID_UNDO &&
- i != GAME_CTRL_ID_REDO)
+ if (!on_tape || gamebutton_info[i].allowed_on_tape)
MapGadget(game_gadget[i]);
UnmapGameButtonsAtSamePosition_All();
DrawVideoDisplay(VIDEO_STATE_FRAME_ON, FrameCounter);
DrawVideoDisplay(VIDEO_STATE_1STEP(tape.single_step), 0);
+ ModifyPauseButtons();
+
BackToFront();
}
if (!CheckEngineSnapshotList())
return;
+ int tape_property_bits = tape.property_bits;
+
LoadEngineSnapshot_Undo(steps);
+ tape.property_bits |= tape_property_bits | TAPE_PROPERTY_SNAPSHOT;
+
GameUndoRedoExt();
}
if (!CheckEngineSnapshotList())
return;
+ int tape_property_bits = tape.property_bits;
+
LoadEngineSnapshot_Redo(steps);
+ tape.property_bits |= tape_property_bits | TAPE_PROPERTY_SNAPSHOT;
+
GameUndoRedoExt();
}