};
static int ep_em_slippery_wall_num = SIZEOF_ARRAY_INT(ep_em_slippery_wall);
+ /* special EM style gems behaviour */
for (i=0; i<ep_em_slippery_wall_num; i++)
- {
- if (level.em_slippery_gems) /* special EM style gems behaviour */
- Properties2[ep_em_slippery_wall[i]] |=
- EP_BIT_EM_SLIPPERY_WALL;
- else
- Properties2[ep_em_slippery_wall[i]] &=
- ~EP_BIT_EM_SLIPPERY_WALL;
- }
+ SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
+ level.em_slippery_gems);
/* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
- if (level.em_slippery_gems && game.engine_version > VERSION_IDENT(2,0,1))
- Properties2[EL_EXPANDABLE_WALL_GROWING] |= EP_BIT_EM_SLIPPERY_WALL;
- else
- Properties2[EL_EXPANDABLE_WALL_GROWING] &=~EP_BIT_EM_SLIPPERY_WALL;
+ SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
+ (level.em_slippery_gems &&
+ game.engine_version > VERSION_IDENT(2,0,1)));
}
/* initialize changing elements information */
player->is_moving = FALSE;
player->is_waiting = FALSE;
+ player->is_digging = FALSE;
+ player->is_collecting = FALSE;
player->move_delay = game.initial_move_delay;
player->move_delay_value = game.initial_move_delay_value;
else
{
DrawTextExt(drawto, DX + XX_EMERALDS, DY + YY_EMERALDS,
- int2str(level_nr, 3), FONT_LEVEL_NUMBER, FONT_OPAQUE);
+ int2str(level_nr, 3), FONT_LEVEL_NUMBER, BLIT_OPAQUE);
BlitBitmap(drawto, drawto,
DX + XX_EMERALDS, DY + YY_EMERALDS + 1,
getFontWidth(FONT_LEVEL_NUMBER) * 3,
OpenDoor(DOOR_OPEN_ALL);
- PlaySoundStereo(SND_GAME_STARTING, SOUND_MAX_RIGHT);
+ PlaySoundStereo(SND_GAME_STARTING, SOUND_MIDDLE);
if (setup.sound_music)
PlayMusic(level_nr);
local_player->LevelSolved = FALSE;
- PlaySoundStereo(SND_GAME_WINNING, SOUND_MAX_RIGHT);
+ PlaySoundStereo(SND_GAME_WINNING, SOUND_MIDDLE);
if (TimeLeft)
{
if (!tape.playing && setup.sound_loops)
- PlaySoundExt(SND_GAME_LEVELTIME_BONUS, SOUND_MAX_VOLUME, SOUND_MAX_RIGHT,
+ PlaySoundExt(SND_GAME_LEVELTIME_BONUS, SOUND_MAX_VOLUME, SOUND_MIDDLE,
SND_CTRL_PLAY_LOOP);
while (TimeLeft > 0)
{
if (!tape.playing && !setup.sound_loops)
- PlaySoundStereo(SND_GAME_LEVELTIME_BONUS, SOUND_MAX_RIGHT);
+ PlaySoundStereo(SND_GAME_LEVELTIME_BONUS, SOUND_MIDDLE);
if (TimeLeft > 0 && !(TimeLeft % 10))
- RaiseScore(level.score[SC_ZEITBONUS]);
+ RaiseScore(level.score[SC_TIME_BONUS]);
if (TimeLeft > 100 && !(TimeLeft % 10))
TimeLeft -= 10;
else
else if (level.time == 0) /* level without time limit */
{
if (!tape.playing && setup.sound_loops)
- PlaySoundExt(SND_GAME_LEVELTIME_BONUS, SOUND_MAX_VOLUME, SOUND_MAX_RIGHT,
+ PlaySoundExt(SND_GAME_LEVELTIME_BONUS, SOUND_MAX_VOLUME, SOUND_MIDDLE,
SND_CTRL_PLAY_LOOP);
while (TimePlayed < 999)
{
if (!tape.playing && !setup.sound_loops)
- PlaySoundStereo(SND_GAME_LEVELTIME_BONUS, SOUND_MAX_RIGHT);
+ PlaySoundStereo(SND_GAME_LEVELTIME_BONUS, SOUND_MIDDLE);
if (TimePlayed < 999 && !(TimePlayed % 10))
- RaiseScore(level.score[SC_ZEITBONUS]);
+ RaiseScore(level.score[SC_TIME_BONUS]);
if (TimePlayed < 900 && !(TimePlayed % 10))
TimePlayed += 10;
else
static void RemoveField(int x, int y)
{
Feld[x][y] = EL_EMPTY;
+ GfxElement[x][y] = EL_UNDEFINED;
MovPos[x][y] = 0;
MovDir[x][y] = 0;
MovDelay[x][y] = 0;
RemoveMovingField(x, y);
}
- if (IS_INDESTRUCTIBLE(element) || element == EL_FLAMES)
+ if ((IS_INDESTRUCTIBLE(element) && !IS_ACCESSIBLE(element)) ||
+ element == EL_FLAMES)
continue;
if (IS_PLAYER(x, y) && SHIELD_ON(PLAYERINFO(x, y)))
if (element == EL_EXPLOSION)
element = Store2[x][y];
+#if 1
+ if (IS_INDESTRUCTIBLE(Store[x][y])) /* hard element under bomb */
+ element = Store[x][y];
+#endif
+
if (IS_PLAYER(ex, ey) && !PLAYER_PROTECTED(ex, ey))
{
switch(StorePlayer[ex][ey])
Store[x][y] = EL_PEARL;
else if (element == EL_WALL_CRYSTAL)
Store[x][y] = EL_CRYSTAL;
+#if 1
+ else if (IS_INDESTRUCTIBLE(element))
+ Store[x][y] = element;
+ else
+ Store[x][y] = EL_EMPTY;
+#else
else if (!IS_PFORTE(Store[x][y]))
Store[x][y] = EL_EMPTY;
+#endif
if (x != ex || y != ey ||
center_element == EL_AMOEBA_TO_DIAMOND || mode == EX_BORDER)
}
Feld[x][y] = EL_EXPLOSION;
+ GfxElement[x][y] = EL_UNDEFINED;
MovDir[x][y] = MovPos[x][y] = 0;
AmoebaNr[x][y] = 0;
ExplodePhase[x][y] = 1;
int frame = getGraphicAnimationFrame(graphic, phase - delay);
if (phase == delay)
- DrawCrumbledSand(SCREENX(x), SCREENY(y));
+ DrawLevelFieldCrumbledSand(x, y);
+#if 1
+ if (IS_ACCESSIBLE_OVER(Store[x][y]))
+ {
+ DrawLevelElement(x, y, Store[x][y]);
+ DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic, frame);
+ }
+ else if (IS_ACCESSIBLE_UNDER(Store[x][y]))
+ {
+ DrawGraphic(SCREENX(x), SCREENY(y), graphic, frame);
+ DrawLevelElementThruMask(x, y, Store[x][y]);
+ }
+ else if (!IS_ACCESSIBLE_INSIDE(Store[x][y]))
+ DrawGraphic(SCREENX(x), SCREENY(y), graphic, frame);
+#else
if (IS_PFORTE(Store[x][y]))
{
DrawLevelElement(x, y, Store[x][y]);
}
else
DrawGraphic(SCREENX(x), SCREENY(y), graphic, frame);
+#endif
}
}
if (IN_LEV_FIELD(left_x, left_y) &&
(IS_FREE_OR_PLAYER(left_x, left_y) ||
- IS_MAMPF2(Feld[left_x][left_y])))
+ IS_FOOD_DARK_YAMYAM(Feld[left_x][left_y])))
can_turn_left = TRUE;
if (IN_LEV_FIELD(right_x, right_y) &&
(IS_FREE_OR_PLAYER(right_x, right_y) ||
- IS_MAMPF2(Feld[right_x][right_y])))
+ IS_FOOD_DARK_YAMYAM(Feld[right_x][right_y])))
can_turn_right = TRUE;
if (can_turn_left && can_turn_right)
Feld[newx][newy] == EL_ACID ||
(element == EL_PENGUIN &&
(Feld[newx][newy] == EL_EXIT_OPEN ||
- IS_MAMPF3(Feld[newx][newy])))))
+ IS_FOOD_PENGUIN(Feld[newx][newy])))))
return;
MovDir[x][y] =
Feld[newx][newy] == EL_ACID ||
(element == EL_PENGUIN &&
(Feld[newx][newy] == EL_EXIT_OPEN ||
- IS_MAMPF3(Feld[newx][newy])))))
+ IS_FOOD_PENGUIN(Feld[newx][newy])))))
return;
MovDir[x][y] = old_move_dir;
if (!MovDelay[x][y]) /* start new movement phase */
{
- /* all objects that can change their move direction after each step */
- /* (MAMPFER, MAMPFER2 and PACMAN go straight until they hit a wall */
+ /* all objects that can change their move direction after each step
+ (YAMYAM, DARK_YAMYAM and PACMAN go straight until they hit a wall */
if (element != EL_YAMYAM &&
element != EL_DARK_YAMYAM &&
Feld[x][y] = EL_EMPTY;
DrawLevelField(x, y);
- PlaySoundLevel(newx, newy, SND_CLASS_EXIT_PASSING);
+ PlaySoundLevel(newx, newy, SND_PENGUIN_PASSING);
if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
DrawGraphicThruMask(SCREENX(newx),SCREENY(newy), el2img(element), 0);
return;
}
- else if (IS_MAMPF3(Feld[newx][newy]))
+ else if (IS_FOOD_PENGUIN(Feld[newx][newy]))
{
if (DigField(local_player, newx, newy, 0, 0, DF_DIG) == MF_MOVING)
DrawLevelField(newx, newy);
PlaySoundLevel(x, y, SND_YAMYAM_DIGGING);
}
else if (element == EL_DARK_YAMYAM && IN_LEV_FIELD(newx, newy) &&
- IS_MAMPF2(Feld[newx][newy]))
+ IS_FOOD_DARK_YAMYAM(Feld[newx][newy]))
{
if (AmoebaNr[newx][newy])
{
yy = y + xy[i][1];
if (IN_LEV_FIELD(xx, yy) && Feld[xx][yy] == EL_SAND)
- DrawLevelField(xx, yy); /* for "DrawCrumbledSand()" */
+ DrawLevelField(xx, yy); /* for "crumbled sand" */
}
}
/* if new animation frame was drawn, correct crumbled sand border */
if (IS_NEW_FRAME(GfxFrame[x][y], graphic))
- DrawCrumbledSand(SCREENX(x), SCREENY(y));
+ DrawLevelFieldCrumbledSand(x, y);
}
static void ChangeElement(int x, int y)
TimeLeft--;
if (TimeLeft <= 10 && setup.time_limit)
- PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, SOUND_MAX_RIGHT);
+ PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, SOUND_MIDDLE);
DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FONT_TEXT_2);
if (field_under_player_is_free &&
!player_is_moving_to_valid_field &&
- !IS_TUBE(Feld[jx][jy]))
+ !IS_WALKABLE_INSIDE(Feld[jx][jy]))
player->programmed_action = MV_DOWN;
}
}
+/*
+ MoveFigureOneStep()
+ -----------------------------------------------------------------------------
+ dx, dy: direction (non-diagonal) to try to move the player to
+ real_dx, real_dy: direction as read from input device (can be diagonal)
+*/
+
boolean MoveFigureOneStep(struct PlayerInfo *player,
int dx, int dy, int real_dx, int real_dy)
{
else if (old_jx == jx && old_jy != jy)
player->MovDir = (old_jy < jy ? MV_DOWN : MV_UP);
- DrawLevelField(jx, jy); /* for "DrawCrumbledSand()" */
+ DrawLevelField(jx, jy); /* for "crumbled sand" */
player->last_move_dir = player->MovDir;
player->is_moving = TRUE;
if (player->MovPos == 0)
{
- if (IS_QUICK_GATE(Feld[last_jx][last_jy]))
+ if (IS_PASSABLE(Feld[last_jx][last_jy]))
{
/* continue with normal speed after quickly moving through gate */
HALVE_PLAYER_SPEED(player);
if (!player->active)
return;
+#if 1
+#else
if (IS_PFORTE(Feld[jx][jy]))
Feld[jx][jy] = EL_EMPTY;
+#endif
/* deactivate shield (else Bang()/Explode() would not work right) */
player->shield_normal_time_left = 0;
ExitY = ZY = jy;
}
+#if 0
+/*
+ checkDiagonalPushing()
+ -----------------------------------------------------------------------------
+ check if diagonal input device direction results in pushing of object
+*/
+
+static boolean checkDiagonalPushing(int x, int y, int real_dx, int real_dy)
+{
+}
+#endif
+
+/*
+ DigField()
+ -----------------------------------------------------------------------------
+ x, y: field next to player (non-diagonal) to try to dig to
+ real_dx, real_dy: direction as read from input device (can be diagonal)
+*/
+
int DigField(struct PlayerInfo *player,
int x, int y, int real_dx, int real_dy, int mode)
{
int element;
if (player->MovPos == 0)
+ {
player->is_digging = FALSE;
+ player->is_collecting = FALSE;
+ }
if (player->MovPos == 0)
player->Pushing = FALSE;
case EL_SP_BASE:
case EL_SP_BUGGY_BASE:
case EL_SP_BUGGY_BASE_ACTIVATING:
+ RemoveField(x, y);
#if 1
- if (mode != DF_SNAP && element == EL_SAND)
- GfxElement[x][y] = Feld[x][y];
+ if (mode != DF_SNAP && element != EL_EMPTY)
+ {
+ GfxElement[x][y] = (CAN_BE_CRUMBLED(element) ? EL_SAND : element);
+ player->is_digging = TRUE;
+ }
#endif
- RemoveField(x, y);
PlaySoundLevelElementAction(x, y, element, ACTION_DIGGING);
break;
case EL_PEARL:
case EL_CRYSTAL:
RemoveField(x, y);
+#if 1
+ if (mode != DF_SNAP)
+ {
+ GfxElement[x][y] = element;
+ player->is_collecting = TRUE;
+ }
+#endif
local_player->gems_still_needed -= (element == EL_DIAMOND ? 3 :
element == EL_PEARL ? 5 :
element == EL_CRYSTAL ? 8 : 1);
TimeLeft += 10;
DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FONT_TEXT_2);
}
- PlaySoundStereo(SND_EXTRA_TIME_COLLECTING, SOUND_MAX_RIGHT);
+ PlaySoundStereo(SND_EXTRA_TIME_COLLECTING, SOUND_MIDDLE);
break;
case EL_SHIELD_NORMAL:
break;
case EL_SP_PORT_LEFT:
- case EL_SP_GRAVITY_PORT_LEFT:
case EL_SP_PORT_RIGHT:
- case EL_SP_GRAVITY_PORT_RIGHT:
case EL_SP_PORT_UP:
- case EL_SP_GRAVITY_PORT_UP:
case EL_SP_PORT_DOWN:
- case EL_SP_GRAVITY_PORT_DOWN:
case EL_SP_PORT_HORIZONTAL:
case EL_SP_PORT_VERTICAL:
case EL_SP_PORT_ANY:
+ case EL_SP_GRAVITY_PORT_LEFT:
+ case EL_SP_GRAVITY_PORT_RIGHT:
+ case EL_SP_GRAVITY_PORT_UP:
+ case EL_SP_GRAVITY_PORT_DOWN:
if ((dx == -1 &&
element != EL_SP_PORT_LEFT &&
element != EL_SP_GRAVITY_PORT_LEFT &&
TimeLeft += 10;
DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FONT_TEXT_2);
DrawLevelField(x, y);
- PlaySoundStereo(SND_TIME_ORB_FULL_COLLECTING, SOUND_MAX_RIGHT);
+ PlaySoundStereo(SND_TIME_ORB_FULL_COLLECTING, SOUND_MIDDLE);
return MF_ACTION;
break;
player->push_delay = 0;
- if (Feld[x][y] != element) /* really digged something */
- player->is_digging = TRUE;
+ if (Feld[x][y] != element) /* really digged/collected something */
+ player->is_collecting = !player->is_digging;
return MF_MOVING;
}
player->snapped = FALSE;
if (player->MovPos == 0)
+ {
player->is_digging = FALSE;
+ player->is_collecting = FALSE;
+ }
return FALSE;
}
player->snapped = TRUE;
player->is_digging = FALSE;
+ player->is_collecting = FALSE;
+
DrawLevelField(x, y);
BackToFront();
case EL_EMERALD_YELLOW:
case EL_EMERALD_RED:
case EL_EMERALD_PURPLE:
- RaiseScore(level.score[SC_EDELSTEIN]);
+ RaiseScore(level.score[SC_EMERALD]);
break;
case EL_DIAMOND:
- RaiseScore(level.score[SC_DIAMANT]);
+ RaiseScore(level.score[SC_DIAMOND]);
break;
case EL_BUG:
case EL_BD_BUTTERFLY:
- RaiseScore(level.score[SC_KAEFER]);
+ RaiseScore(level.score[SC_BUG]);
break;
case EL_SPACESHIP:
case EL_BD_FIREFLY:
- RaiseScore(level.score[SC_FLIEGER]);
+ RaiseScore(level.score[SC_SPACESHIP]);
break;
case EL_YAMYAM:
case EL_DARK_YAMYAM:
- RaiseScore(level.score[SC_MAMPFER]);
+ RaiseScore(level.score[SC_YAMYAM]);
break;
case EL_ROBOT:
RaiseScore(level.score[SC_ROBOT]);
RaiseScore(level.score[SC_PACMAN]);
break;
case EL_NUT:
- RaiseScore(level.score[SC_KOKOSNUSS]);
+ RaiseScore(level.score[SC_NUT]);
break;
case EL_DYNAMITE:
- RaiseScore(level.score[SC_DYNAMIT]);
+ RaiseScore(level.score[SC_DYNAMITE]);
break;
case EL_KEY_1:
case EL_KEY_2:
case EL_KEY_3:
case EL_KEY_4:
- RaiseScore(level.score[SC_SCHLUESSEL]);
+ RaiseScore(level.score[SC_KEY]);
break;
default:
break;