fixed saving already erased score tape
[rocksndiamonds.git] / src / game.c
index d7ba00f66daf12a950114f8fb1b27413526c6617..b85dbcae9861dfcae7df2d211ed5a51e2aeba768 100644 (file)
@@ -5004,6 +5004,9 @@ void GameEnd(void)
     SaveLevelSetup_SeriesInfo();
   }
 
+  // save score and score tape before potentially erasing tape below
+  highlight_position = NewHighScore(last_level_nr);
+
   if (setup.increment_levels &&
       level_nr < leveldir_current->last_level &&
       !network_playing)
@@ -5019,8 +5022,6 @@ void GameEnd(void)
     }
   }
 
-  highlight_position = NewHighScore(last_level_nr);
-
   if (highlight_position >= 0 && setup.show_scores_after_game)
   {
     SetGameStatus(GAME_MODE_SCORES);
@@ -5122,8 +5123,10 @@ int NewHighScore(int level_nr)
 
   if (position >= 0)
   {
-    SaveScoreTape(level_nr);
     SaveScore(level_nr);
+
+    if (game.LevelSolved_SaveTape)
+      SaveScoreTape(level_nr);
   }
 
   return position;