Feld[x][y] = EL_LAMP_ACTIVE;
local_player->lights_still_needed--;
+ ResetGfxAnimation(x, y);
DrawLevelField(x, y);
}
else if (element == EL_TIME_ORB_FULL)
TimeLeft += 10;
DrawGameValue_Time(TimeLeft);
+ ResetGfxAnimation(x, y);
DrawLevelField(x, y);
#if 0