SCAN_PLAYFIELD(xx, yy)
{
if (Feld[xx][yy] == EL_SP_DISK_YELLOW)
+ {
Bang(xx, yy);
+ }
else if (Feld[xx][yy] == EL_SP_TERMINAL)
+ {
Feld[xx][yy] = EL_SP_TERMINAL_ACTIVE;
+
+ ResetGfxAnimation(xx, yy);
+ TEST_DrawLevelField(xx, yy);
+ }
}
}
else if (IS_BELT_SWITCH(element))