if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
SaveEngineSnapshotValues_RND();
+ if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ SaveEngineSnapshotValues_BD();
if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
SaveEngineSnapshotValues_EM();
if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
SaveSnapshotBuffer(&buffers, ARGS_ADDRESS_AND_SIZEOF(engine_snapshot_rnd));
+ if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ SaveSnapshotBuffer(&buffers, ARGS_ADDRESS_AND_SIZEOF(engine_snapshot_bd));
if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
SaveSnapshotBuffer(&buffers, ARGS_ADDRESS_AND_SIZEOF(engine_snapshot_em));
if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
LoadEngineSnapshotValues_RND();
+ if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ LoadEngineSnapshotValues_BD();
if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
LoadEngineSnapshotValues_EM();
if (level.game_engine_type == GAME_ENGINE_TYPE_SP)