}
game.restart_level = FALSE;
-
game.request_active = FALSE;
- game.request_active_or_moving = FALSE;
if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
InitGameActions_MM();
return FALSE;
}
- // do not handle game over if request dialog is already active
+ // do not ask to play again if request dialog is already active
if (game.request_active)
return FALSE;