Bang(x, y);
}
+void ShowEnvelope()
+{
+ int i, x, y;
+
+ /* open envelope window horizontally */
+ for (i=2; i <= level.envelope_xsize + 2; i += 2)
+ {
+ int startx = (SXSIZE / MINI_TILEX - i) / 2;
+ int starty = (SYSIZE / MINI_TILEY) / 2 - 1;
+
+ SetDrawtoField(DRAW_BUFFERED);
+
+ BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
+
+ SetDrawtoField(DRAW_BACKBUFFER);
+
+ for (y=0; y < 2; y++) for (x=0; x < i; x++)
+ {
+ int ex = (x == 0 ? -1 : x == i - 1 ? +1 : 0);
+ int ey = (y == 0 ? -1 : y == 1 ? +1 : 0);
+
+ DrawEnvelopeBorder(startx + x, starty + y, ex, ey);
+ }
+
+ redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
+ BackToFront();
+
+ Delay(GAME_FRAME_DELAY);
+ }
+
+ /* open envelope window vertically */
+ for (i=2; i <= level.envelope_ysize + 2; i += 2)
+ {
+ int xsize = level.envelope_xsize + 2;
+ int startx = (SXSIZE / MINI_TILEX - (xsize - 1)) / 2;
+ int starty = (SYSIZE / MINI_TILEY - i) / 2;
+
+ SetDrawtoField(DRAW_BUFFERED);
+
+ BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
+
+ SetDrawtoField(DRAW_BACKBUFFER);
+
+ for (y=0; y < i; y++) for (x=0; x < xsize; x++)
+ {
+ int ex = (x == 0 ? -1 : x == xsize - 1 ? +1 : 0);
+ int ey = (y == 0 ? -1 : y == i - 1 ? +1 : 0);
+
+ DrawEnvelopeBorder(startx + x, starty + y, ex, ey);
+ }
+
+ DrawTextToTextArea(SX + (startx + 1) * MINI_TILEX,
+ SY + (starty + 1) * MINI_TILEY, level.envelope,
+ FONT_TEXT_1, level.envelope_xsize, i - 2);
+
+ redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
+ BackToFront();
+
+ Delay(GAME_FRAME_DELAY);
+ }
+
+ Delay(3000);
+
+ SetDrawtoField(DRAW_BUFFERED);
+
+ redraw_mask |= REDRAW_FIELD;
+ BackToFront();
+}
+
void RelocatePlayer(int x, int y, int element)
{
struct PlayerInfo *player = &stored_player[element - EL_PLAYER_1];
el2edimg(EL_KEY_1 + key_nr));
redraw_mask |= REDRAW_DOOR_1;
}
+ else if (element == EL_ENVELOPE)
+ {
+ ShowEnvelope();
+ }
else if (IS_DROPPABLE(element)) /* can be collected and dropped */
{
int i;