return;
PlayLevelSoundElementAction(jx, jy, player->artwork_element, ACTION_DYING);
- PlayLevelSound(jx, jy, SND_GAME_LOSING);
+
+ PlaySound(SND_GAME_LOSING);
RemovePlayer(player);
LevelSolved();
- PlayLevelSound(x, y, SND_GAME_SOKOBAN_SOLVING);
+ PlaySound(SND_GAME_SOKOBAN_SOLVING);
}
}
else