#include "tape.h"
#include "joystick.h"
-extern int Gamespeed;
-extern int Movemethod;
-extern int Movespeed[2];
+
+
+int tst = 0;
+int tst2 = 0;
+
+
+
+extern int GameSpeed;
+extern int MoveSpeed;
void GetPlayerConfig()
{
scroll_delay_on = SETUP_SCROLL_DELAY_ON(player.setup);
soft_scrolling_on = SETUP_SOFT_SCROLL_ON(player.setup);
+#ifndef MSDOS
if (joystick_nr != old_joystick_nr)
{
if (joystick_device)
close(joystick_device);
InitJoystick();
}
+#endif
}
void InitGame()
ScreenMovPos = 0;
PlayerMovDir = MV_NO_MOVING;
PlayerMovPos = 0;
+ PlayerGfxPos = 0;
PlayerFrame = 0;
PlayerPushing = FALSE;
PlayerGone = LevelSolved = GameOver = SiebAktiv = FALSE;
}
break;
case EL_DYNAMIT:
- MovDelay[x][y] = 48;
+ MovDelay[x][y] = 96;
break;
case EL_BIRNE_AUS:
Lights++;
if (Feld[x][y]==EL_DYNAMIT)
{
- if ((phase = (48-MovDelay[x][y])/6) > 6)
+ if ((phase = (96-MovDelay[x][y])/12) > 6)
phase = 6;
}
else
{
- if ((phase = ((48-MovDelay[x][y])/3) % 8) > 3)
+ if ((phase = ((96-MovDelay[x][y])/6) % 8) > 3)
phase = 7-phase;
}
MovDelay[x][y]--;
if (MovDelay[x][y])
{
- if (!(MovDelay[x][y] % 6))
+ if (!(MovDelay[x][y] % 12))
PlaySoundLevel(x,y,SND_ZISCH);
- if (Feld[x][y]==EL_DYNAMIT && !(MovDelay[x][y] % 6))
+ if (Feld[x][y]==EL_DYNAMIT && !(MovDelay[x][y] % 12))
DrawDynamite(x,y);
- else if (Feld[x][y]==EL_DYNABOMB && !(MovDelay[x][y] % 3))
+ else if (Feld[x][y]==EL_DYNABOMB && !(MovDelay[x][y] % 6))
DrawDynamite(x,y);
return;
void Explode(int ex, int ey, int phase, int mode)
{
int x,y;
- int num_phase = 9, delay = 1;
+ int num_phase = 9, delay = 2;
int last_phase = num_phase*delay;
int half_phase = (num_phase/2)*delay;
int graphic = (element==EL_BLURB_LEFT ? GFX_BLURB_LEFT : GFX_BLURB_RIGHT);
if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
- MovDelay[x][y] = 5;
+ MovDelay[x][y] = 9;
if (MovDelay[x][y]) /* neue Phase / in Wartezustand */
{
MovDelay[x][y]--;
if (MovDelay[x][y] && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawGraphic(SCROLLX(x),SCROLLY(y),graphic+4-MovDelay[x][y]);
+ DrawGraphic(SCROLLX(x),SCROLLY(y),graphic+4-MovDelay[x][y]/2);
if (!MovDelay[x][y])
{
MovDir[x][y] = left_dir;
if (element==EL_KAEFER && MovDir[x][y] != old_move_dir)
- MovDelay[x][y] = 5;
+ MovDelay[x][y] = 9;
else if (element==EL_BUTTERFLY) /* && MovDir[x][y]==left_dir) */
MovDelay[x][y] = 1;
}
MovDir[x][y] = right_dir;
if (element==EL_FLIEGER && MovDir[x][y] != old_move_dir)
- MovDelay[x][y] = 5;
+ MovDelay[x][y] = 9;
else if (element==EL_FIREFLY) /* && MovDir[x][y]==right_dir) */
MovDelay[x][y] = 1;
}
else
MovDir[x][y] = back_dir;
- MovDelay[x][y] = 8+8*RND(3);
+ MovDelay[x][y] = 16+16*RND(3);
}
else if (element==EL_MAMPFER2)
{
else
MovDir[x][y] = back_dir;
- MovDelay[x][y] = 8+8*RND(3);
+ MovDelay[x][y] = 16+16*RND(3);
}
else if (element==EL_PACMAN)
{
else
MovDir[x][y] = back_dir;
- MovDelay[x][y] = 3+RND(20);
+ MovDelay[x][y] = 6+RND(40);
}
else if (element==EL_SCHWEIN)
{
Moving2Blocked(x,y,&newx,&newy);
if (IN_LEV_FIELD(newx,newy) && IS_FREE_OR_PLAYER(newx,newy))
- MovDelay[x][y] = 4+4*!RND(3);
+ MovDelay[x][y] = 8+8*!RND(3);
else
- MovDelay[x][y] = 8;
+ MovDelay[x][y] = 16;
}
else
{
else if (Feld[x][y+1]==EL_MORAST_LEER)
{
if (!MovDelay[x][y])
- MovDelay[x][y] = 16;
+ MovDelay[x][y] = TILEY + 1;
if (MovDelay[x][y])
{
else if (Feld[x][y+1]==EL_SIEB_LEER)
{
if (!MovDelay[x][y])
- MovDelay[x][y] = 2;
+ MovDelay[x][y] = TILEY/4 + 1;
if (MovDelay[x][y])
{
else if (Feld[x][y+1]==EL_SIEB2_LEER)
{
if (!MovDelay[x][y])
- MovDelay[x][y] = 2;
+ MovDelay[x][y] = TILEY/4 + 1;
if (MovDelay[x][y])
{
else
DrawLevelField(x,y);
- MovDelay[x][y] = 25;
+ MovDelay[x][y] = 50;
Feld[newx][newy] = EL_BURNING;
if (IN_LEV_FIELD(newx1,newy1) && Feld[newx1][newy1] == EL_LEERRAUM)
Feld[newx1][newy1] = EL_BURNING;
if (element == EL_KAEFER || element == EL_FLIEGER)
DrawLevelField(x,y);
else if (element == EL_BUTTERFLY || element == EL_FIREFLY)
- DrawGraphicAnimation(x,y, el2gfx(element), 2, 2, ANIM_NORMAL);
+ DrawGraphicAnimation(x,y, el2gfx(element), 2, 4, ANIM_NORMAL);
else if (element==EL_SONDE)
- DrawGraphicAnimation(x,y, GFX_SONDE_START, 8, 1, ANIM_NORMAL);
+ DrawGraphicAnimation(x,y, GFX_SONDE_START, 8, 2, ANIM_NORMAL);
return;
}
int dy = (direction==MV_UP ? -1 : direction==MV_DOWN ? +1 : 0);
int horiz_move = (dx!=0);
int newx = x + dx, newy = y + dy;
- int step = (horiz_move ? dx : dy)*TILEX/4;
+ int step = (horiz_move ? dx : dy) * TILEX/8;
if (CAN_FALL(element) && horiz_move)
step*=2;
if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
{
- MovDelay[x][y] = 4;
+ MovDelay[x][y] = 7;
if (DelayReached(&sound_delay,sound_delay_value))
{
{
MovDelay[x][y]--;
if (MovDelay[x][y] && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_AMOEBING+3-MovDelay[x][y]);
+ DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_AMOEBING+3-MovDelay[x][y]/2);
if (!MovDelay[x][y])
{
{
int x1,y1,x2,y2;
static int life[4] = { 2,3,3,3 }; /* "Life"-Parameter */
- int life_time = 20;
+ int life_time = 40;
int element = Feld[ax][ay];
if (Stop[ax][ay])
void Birne(int x, int y)
{
if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
- MovDelay[x][y] = 400;
+ MovDelay[x][y] = 800;
if (MovDelay[x][y]) /* neue Phase / in Wartezustand */
{
void Blubber(int x, int y)
{
- DrawGraphicAnimation(x,y, GFX_GEBLUBBER, 4, 5, ANIM_NORMAL);
+ DrawGraphicAnimation(x,y, GFX_GEBLUBBER, 4, 10, ANIM_NORMAL);
}
void NussKnacken(int x, int y)
{
if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
- MovDelay[x][y] = 4;
+ MovDelay[x][y] = 7;
if (MovDelay[x][y]) /* neue Phase / in Wartezustand */
{
MovDelay[x][y]--;
if (MovDelay[x][y] && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_CRACKINGNUT+3-MovDelay[x][y]);
+ DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_CRACKINGNUT+3-MovDelay[x][y]/2);
if (!MovDelay[x][y])
{
if (!Gems && !SokobanFields && !Lights)
{
Feld[x][y] = EL_AUSGANG_ACT;
- PlaySoundLevel(x,y,SND_OEFFNEN);
+
+ if (IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
+ PlaySoundLevel(x,y,SND_OEFFNEN);
+ else
+ PlaySoundLevel(JX,JY,SND_OEFFNEN);
}
}
void AusgangstuerOeffnen(int x, int y)
{
- int speed = 3;
+ int delay = 6;
if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
- MovDelay[x][y] = 5*speed;
+ MovDelay[x][y] = 5*delay;
if (MovDelay[x][y]) /* neue Phase / in Wartezustand */
{
int tuer;
MovDelay[x][y]--;
- tuer = MovDelay[x][y]/speed;
- if (!(MovDelay[x][y]%speed) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
+ tuer = MovDelay[x][y]/delay;
+ if (!(MovDelay[x][y]%delay) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_AUSGANG_AUF-tuer);
if (!MovDelay[x][y])
void AusgangstuerBlinken(int x, int y)
{
- DrawGraphicAnimation(x,y, GFX_AUSGANG_AUF, 4, 2, ANIM_OSCILLATE);
+ DrawGraphicAnimation(x,y, GFX_AUSGANG_AUF, 4, 4, ANIM_OSCILLATE);
}
void EdelsteinFunkeln(int x, int y)
return;
if (Feld[x][y] == EL_EDELSTEIN_BD)
- {
- const int delay = 2;
- const int frames = 4;
- int phase = (FrameCounter % (delay*frames)) / delay;
-
- if (!(FrameCounter % delay))
- DrawGraphic(SCROLLX(x),SCROLLY(y), GFX_EDELSTEIN_BD - phase);
- }
+ DrawGraphicAnimation(x,y, GFX_EDELSTEIN_BD, 4, 4, ANIM_REVERSE);
else
{
if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
- MovDelay[x][y] = 6*!SimpleRND(500);
+ MovDelay[x][y] = 11 * !SimpleRND(500);
if (MovDelay[x][y]) /* neue Phase / in Wartezustand */
{
if (MovDelay[x][y])
{
int src_x,src_y, dest_x,dest_y;
- int phase = MovDelay[x][y]-1;
+ int phase = (MovDelay[x][y]-1)/2;
src_x = SX+GFX_PER_LINE*TILEX;
src_y = SY+(phase > 2 ? 4-phase : phase)*TILEY;
void MauerWaechst(int x, int y)
{
- int speed = 3;
+ int delay = 6;
if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
- MovDelay[x][y] = 3*speed;
+ MovDelay[x][y] = 3*delay;
if (MovDelay[x][y]) /* neue Phase / in Wartezustand */
{
int phase;
MovDelay[x][y]--;
- phase = 2-MovDelay[x][y]/speed;
- if (!(MovDelay[x][y]%speed) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
+ phase = 2-MovDelay[x][y]/delay;
+ if (!(MovDelay[x][y]%delay) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
DrawGraphic(SCROLLX(x),SCROLLY(y),
(Store[x][y]==MV_LEFT ? GFX_MAUER_L1 : GFX_MAUER_R1)+phase);
BOOL links_massiv = FALSE, rechts_massiv = FALSE;
if (!MovDelay[ax][ay]) /* neue Mauer / noch nicht gewartet */
- MovDelay[ax][ay] = 3;
+ MovDelay[ax][ay] = 6;
if (MovDelay[ax][ay]) /* neue Mauer / in Wartezustand */
{
void GameActions()
{
- static long action_delay=0;
+ static long action_delay = 0;
long action_delay_value;
if (game_status != PLAYING)
*/
action_delay_value =
- (tape.playing && tape.fast_forward ? FFWD_FRAME_DELAY : Gamespeed);
+ (tape.playing && tape.fast_forward ? FFWD_FRAME_DELAY : GameSpeed);
/*
if (DelayReached(&action_delay, action_delay_value))
+ tst++;
+
+ if (0)
+ {
+ static long last_Counter = 0;
+ long new_Counter = Counter();
+
+ printf("--> %ld / %ld [%d]\n",
+ new_Counter - last_Counter,
+ new_Counter,
+ FrameCounter);
+ last_Counter = new_Counter;
+ }
+
+
+
+
+ /*
if (!DelayReached(&action_delay, action_delay_value))
return;
+ */
+
+
+ while(!DelayReached(&action_delay, action_delay_value))
+ Delay(1000);
+
+
+
+
+ /*
+ printf("-----------\n");
+ */
+
+
+
+ FrameCounter++;
+
+
+
+ /*
+ if (PlayerMovPos)
+ ScrollFigure(0);
+
+ DrawPlayerField();
+ */
+
+
+ tst2 = tst;
+ tst = 0;
+
+
+
+ if (0)
+ {
+ static long last_Counter = 0;
+ long new_Counter = Counter();
+
+ printf("--> %ld / %ld [%d]\n",
+ new_Counter - last_Counter,
+ new_Counter,
+ FrameCounter);
+ last_Counter = new_Counter;
+ }
+
+
+ /*
+ printf("--> %ld / ", Counter());
+ */
+
{
int x,y,element;
else if (tape.recording)
TapeRecordDelay();
+
+ /*
FrameCounter++;
+ */
+
+
TimeFrames++;
for(y=0;y<lev_fieldy;y++) for(x=0;x<lev_fieldx;x++)
}
}
- if (TimeLeft>0 && TimeFrames>=25 && !tape.pausing)
+
+ /*
+ printf("%ld\n", Counter());
+ */
+
+
+ if (TimeLeft>0 && TimeFrames>=(100/GameSpeed) && !tape.pausing)
{
TimeFrames = 0;
TimeLeft--;
int softscroll_offset = (soft_scrolling_on ? TILEX : 0);
int x,y;
- ScreenMovPos = PlayerMovPos;
+ ScreenMovPos = PlayerGfxPos;
XCopyArea(display,drawto_field,drawto_field,gc,
FX + TILEX*(dx==-1) - softscroll_offset,
JX = newJX;
JY = newJY;
- PlayerMovPos = (dx > 0 || dy > 0 ? -1 : 1) * 3*TILEX/4;
+ PlayerMovPos = (dx > 0 || dy > 0 ? -1 : 1) * 7*TILEX/8;
ScrollFigure(-1);
if (PlayerGone || (!dx && !dy))
return(FALSE);
- if (Movemethod == 0)
- {
- if (!DelayReached(&move_delay,Movespeed[0]) && !tape.playing)
- return(FALSE);
- }
- else
- {
- if (!FrameReached(&move_delay,Movespeed[1]) && !tape.playing)
- return(FALSE);
- }
+ if (!FrameReached(&move_delay,MoveSpeed) && !tape.playing)
+ return(FALSE);
if (last_move_dir & (MV_LEFT | MV_RIGHT))
{
void ScrollFigure(int init)
{
- static long actual_frame_counter;
+ static long actual_frame_counter = 0;
static int oldJX = -1, oldJY = -1;
if (init)
{
+
+
+
+ PlayerGfxPos = ScrollStepSize * (PlayerMovPos / ScrollStepSize);
+
+
+
+ /*
+ ScreenMovPos = PlayerGfxPos;
+ redraw_mask |= REDRAW_FIELD;
+ */
+
+
+
+ if (0)
+ {
+ static long last_Counter = 0;
+ long new_Counter = Counter();
+
+ printf("--> %ld / %ld [%d, %d]\n",
+ new_Counter - last_Counter,
+ new_Counter,
+ FrameCounter,
+ tst2);
+ last_Counter = new_Counter;
+ }
+
+
+
+
if (oldJX != -1 && oldJY != -1)
DrawLevelElement(oldJX,oldJY, Feld[oldJX][oldJY]);
- if (Feld[lastJX][lastJY] == EL_LEERRAUM)
+ if (Feld[lastJX][lastJY] == EL_LEERRAUM &&
+ IN_LEV_FIELD(lastJX,lastJY-1) &&
+ CAN_FALL(Feld[lastJX][lastJY-1]))
Feld[lastJX][lastJY] = EL_PLAYER_IS_LEAVING;
DrawLevelElement(lastJX,lastJY, Feld[lastJX][lastJY]);
DrawPlayerField();
else if (!FrameReached(&actual_frame_counter,1))
return;
- PlayerMovPos += (PlayerMovPos > 0 ? -1 : 1) * TILEX/4;
+ PlayerMovPos += (PlayerMovPos > 0 ? -1 : 1) * TILEX/8;
+ PlayerGfxPos = ScrollStepSize * (PlayerMovPos / ScrollStepSize);
+
- if (ScreenMovPos)
+ /*
+ printf("PlayerGfxPos = %d\n", PlayerGfxPos);
+ */
+
+
+ if (ScreenMovPos && ScreenMovPos != PlayerGfxPos)
{
- ScreenMovPos = PlayerMovPos;
+ ScreenMovPos = PlayerGfxPos;
redraw_mask |= REDRAW_FIELD;
}
int nextJX = JX + (JX - lastJX);
int nextJY = JY + (JY - lastJY);
- if (PlayerMovPos)
+ if (PlayerGfxPos)
{
if (Feld[nextJX][nextJY] == EL_SOKOBAN_FELD_VOLL)
DrawLevelElement(nextJX,nextJY, EL_SOKOBAN_FELD_LEER);
if (Dynamite)
{
Feld[JX][JY] = EL_DYNAMIT;
- MovDelay[JX][JY] = 48;
+ MovDelay[JX][JY] = 96;
Dynamite--;
DrawText(DX_DYNAMITE,DY_DYNAMITE,int2str(Dynamite,3),FS_SMALL,FC_YELLOW);
DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_DYNAMIT);
else
{
Feld[JX][JY] = EL_DYNABOMB;
- MovDelay[JX][JY] = 48;
+ MovDelay[JX][JY] = 96;
DynaBombsLeft--;
DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_DYNABOMB);
}
return;
volume = PSND_MAX_VOLUME;
+#ifndef MSDOS
stereo = (sx-SCR_FIELDX/2)*12;
+#else
+ stereo = PSND_MIDDLE+(2*sx-(SCR_FIELDX-1))*5;
+ if(stereo > PSND_MAX_RIGHT) stereo = PSND_MAX_RIGHT;
+ if(stereo < PSND_MAX_LEFT) stereo = PSND_MAX_LEFT;
+#endif
if (!IN_SCR_FIELD(sx,sy))
{