{
SetGameStatus(GAME_MODE_SCORES);
- DrawHallOfFame(last_level_nr, scores.last_added);
+ DrawHallOfFame(last_level_nr);
}
else if (setup.auto_play_next_level && setup.increment_levels &&
last_level_nr < leveldir_current->last_level &&
SaveScoreTape(level_nr);
SaveServerScore(level_nr);
}
+
+ // store last added local score entry (before merging server scores)
+ scores.last_added_local = scores.last_added;
}
}