Merge branch 'master' into releases
[rocksndiamonds.git] / src / game.c
index 7968b389573e613f29b98c94da0921db3427d02c..74c934d291b4284f04e963b5b53d3f911edb69a8 100644 (file)
@@ -427,7 +427,7 @@ static unsigned long trigger_events[MAX_NUM_ELEMENTS];
 void GetPlayerConfig()
 {
   if (!audio.sound_available)
-    setup.sound = FALSE;
+    setup.sound_simple = FALSE;
 
   if (!audio.loops_available)
     setup.sound_loops = FALSE;
@@ -438,7 +438,7 @@ void GetPlayerConfig()
   if (!video.fullscreen_available)
     setup.fullscreen = FALSE;
 
-  setup.sound_simple = setup.sound;
+  setup.sound = (setup.sound_simple || setup.sound_loops || setup.sound_music);
 
   SetAudioMode(setup.sound);
   InitJoysticks();
@@ -1222,47 +1222,60 @@ void InitGame()
   {
     int start_x = 0, start_y = 0;
     int found_rating = 0;
+    int found_element = EL_UNDEFINED;
 
-    for(y=0; y < lev_fieldy; y++)
+    for(y=0; y < lev_fieldy; y++) for(x=0; x < lev_fieldx; x++)
     {
-      for(x=0; x < lev_fieldx; x++)
+      int element = Feld[x][y];
+      int content;
+      int xx, yy;
+      boolean is_player;
+
+      if (!IS_CUSTOM_ELEMENT(element))
+       continue;
+
+      if (CAN_CHANGE(element))
       {
-       int element = Feld[x][y];
+       content = element_info[element].change.target_element;
+       is_player = ELEM_IS_PLAYER(content);
 
-       if (IS_CUSTOM_ELEMENT(element))
+       if (is_player && (found_rating < 3 || element < found_element))
        {
-         int xx, yy;
+         start_x = x;
+         start_y = y;
 
-         for(yy=0; yy < 3; yy++)
-         {
-           for(xx=0; xx < 3; xx++)
-           {
-             int content;
-             boolean is_player;
+         found_rating = 3;
+         found_element = element;
+       }
+      }
+
+      for(yy=0; yy < 3; yy++) for(xx=0; xx < 3; xx++)
+      {
+       content = element_info[element].content[xx][yy];
+       is_player = ELEM_IS_PLAYER(content);
 
-             content = element_info[element].content[xx][yy];
-             is_player = (ELEM_IS_PLAYER(content) || content == EL_SP_MURPHY);
+       if (is_player && (found_rating < 2 || element < found_element))
+       {
+         start_x = x + xx - 1;
+         start_y = y + yy - 1;
 
-             if (is_player && found_rating < 2)
-             {
-               start_x = x + xx - 1;
-               start_y = y + yy - 1;
+         found_rating = 2;
+         found_element = element;
+       }
 
-               found_rating = 2;
-             }
+       if (!CAN_CHANGE(element))
+         continue;
 
-             content = element_info[element].change.content[xx][yy];
-             is_player = (ELEM_IS_PLAYER(content) || content == EL_SP_MURPHY);
+       content = element_info[element].change.content[xx][yy];
+       is_player = ELEM_IS_PLAYER(content);
 
-             if (is_player && found_rating < 1)
-             {
-               start_x = x + xx - 1;
-               start_y = y + yy - 1;
+       if (is_player && (found_rating < 1 || element < found_element))
+       {
+         start_x = x + xx - 1;
+         start_y = y + yy - 1;
 
-               found_rating = 1;
-             }
-           }
-         }
+         found_rating = 1;
+         found_element = element;
        }
       }
     }
@@ -5297,13 +5310,14 @@ static void ChangeActiveTrap(int x, int y)
 
 static void ChangeElementNowExt(int x, int y, int target_element)
 {
-#if 0  /* !!! let the player exacpe from a suddenly unaccessible element */
-  if (IS_PLAYER(x, y) && !IS_ACCESSIBLE(target_element))
+  /* check if element under player changes from accessible to unaccessible
+     (needed for special case of dropping element which then changes) */
+  if (IS_PLAYER(x, y) &&
+      IS_ACCESSIBLE(Feld[x][y]) && !IS_ACCESSIBLE(target_element))
   {
     Bang(x, y);
     return;
   }
-#endif
 
   RemoveField(x, y);
   Feld[x][y] = target_element;
@@ -6328,6 +6342,10 @@ boolean MoveFigureOneStep(struct PlayerInfo *player,
   if (can_move != MF_MOVING)
     return can_move;
 
+  /* check if DigField() has caused relocation of the player */
+  if (player->jx != jx || player->jy != jy)
+    return MF_NO_ACTION;
+
   StorePlayer[jx][jy] = 0;
   player->last_jx = jx;
   player->last_jy = jy;
@@ -6573,6 +6591,7 @@ void ScrollFigure(struct PlayerInfo *player, int mode)
     if (Feld[jx][jy] == EL_EXIT_OPEN ||
        Feld[jx][jy] == EL_SP_EXIT_OPEN)
     {
+      DrawPlayer(player);      /* needed here only to cleanup last field */
       RemoveHero(player);
 
       if (local_player->friends_still_needed == 0 ||