{
int start_x = 0, start_y = 0;
int found_rating = 0;
+ int found_element = EL_UNDEFINED;
- for(y=0; y < lev_fieldy; y++)
+ for(y=0; y < lev_fieldy; y++) for(x=0; x < lev_fieldx; x++)
{
- for(x=0; x < lev_fieldx; x++)
+ int element = Feld[x][y];
+ int content;
+ int xx, yy;
+ boolean is_player;
+
+ if (!IS_CUSTOM_ELEMENT(element))
+ continue;
+
+ if (CAN_CHANGE(element))
{
- int element = Feld[x][y];
+ content = element_info[element].change.target_element;
+ is_player = ELEM_IS_PLAYER(content);
- if (IS_CUSTOM_ELEMENT(element))
+ if (is_player && (found_rating < 3 || element < found_element))
{
- int xx, yy;
+ start_x = x;
+ start_y = y;
- for(yy=0; yy < 3; yy++)
- {
- for(xx=0; xx < 3; xx++)
- {
- int content;
- boolean is_player;
+ found_rating = 3;
+ found_element = element;
+ }
+ }
+
+ for(yy=0; yy < 3; yy++) for(xx=0; xx < 3; xx++)
+ {
+ content = element_info[element].content[xx][yy];
+ is_player = ELEM_IS_PLAYER(content);
- content = element_info[element].content[xx][yy];
- is_player = (ELEM_IS_PLAYER(content) || content == EL_SP_MURPHY);
+ if (is_player && (found_rating < 2 || element < found_element))
+ {
+ start_x = x + xx - 1;
+ start_y = y + yy - 1;
- if (is_player && found_rating < 2)
- {
- start_x = x + xx - 1;
- start_y = y + yy - 1;
+ found_rating = 2;
+ found_element = element;
+ }
- found_rating = 2;
- }
+ if (!CAN_CHANGE(element))
+ continue;
- content = element_info[element].change.content[xx][yy];
- is_player = (ELEM_IS_PLAYER(content) || content == EL_SP_MURPHY);
+ content = element_info[element].change.content[xx][yy];
+ is_player = ELEM_IS_PLAYER(content);
- if (is_player && found_rating < 1)
- {
- start_x = x + xx - 1;
- start_y = y + yy - 1;
+ if (is_player && (found_rating < 1 || element < found_element))
+ {
+ start_x = x + xx - 1;
+ start_y = y + yy - 1;
- found_rating = 1;
- }
- }
- }
+ found_rating = 1;
+ found_element = element;
}
}
}
static void ChangeElementNowExt(int x, int y, int target_element)
{
-#if 0 /* !!! let the player exacpe from a suddenly unaccessible element */
- if (IS_PLAYER(x, y) && !IS_ACCESSIBLE(target_element))
+ /* check if element under player changes from accessible to unaccessible
+ (needed for special case of dropping element which then changes) */
+ if (IS_PLAYER(x, y) &&
+ IS_ACCESSIBLE(Feld[x][y]) && !IS_ACCESSIBLE(target_element))
{
Bang(x, y);
return;
}
-#endif
RemoveField(x, y);
Feld[x][y] = target_element;
if (can_move != MF_MOVING)
return can_move;
+ /* check if DigField() has caused relocation of the player */
+ if (player->jx != jx || player->jy != jy)
+ return MF_NO_ACTION;
+
StorePlayer[jx][jy] = 0;
player->last_jx = jx;
player->last_jy = jy;
if (Feld[jx][jy] == EL_EXIT_OPEN ||
Feld[jx][jy] == EL_SP_EXIT_OPEN)
{
+ DrawPlayer(player); /* needed here only to cleanup last field */
RemoveHero(player);
if (local_player->friends_still_needed == 0 ||