int i;
for (i = 0; i < NUM_GAME_BUTTONS; i++)
+ {
+ if ((i == GAME_CTRL_ID_UNDO ||
+ i == GAME_CTRL_ID_REDO) &&
+ game_status != GAME_MODE_PLAYING)
+ continue;
+
if (!on_tape || gamebutton_info[i].allowed_on_tape)
MapGadget(game_gadget[i]);
+ }
UnmapGameButtonsAtSamePosition_All();