renamed setup option for showing load/save snapshot buttons
[rocksndiamonds.git] / src / game.c
index 3d0e2d3bff7aca38e3d10df5f29e8111d5c5f194..72af644a3b9f003cffc756c33ed58820d37d2269 100644 (file)
@@ -16162,12 +16162,18 @@ static void UnmapGameButtonsAtSamePosition(int id)
 
 static void UnmapGameButtonsAtSamePosition_All(void)
 {
-  if (setup.show_snapshot_buttons)
+  if (setup.show_load_save_buttons)
   {
     UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_SAVE);
     UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PAUSE2);
     UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_LOAD);
   }
+  else if (setup.show_undo_redo_buttons)
+  {
+    UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_UNDO);
+    UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PAUSE2);
+    UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_REDO);
+  }
   else
   {
     UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_STOP);
@@ -16232,9 +16238,7 @@ static void MapGameButtonsExt(boolean on_tape)
   int i;
 
   for (i = 0; i < NUM_GAME_BUTTONS; i++)
-    if ((!on_tape || gamebutton_info[i].allowed_on_tape) &&
-       i != GAME_CTRL_ID_UNDO &&
-       i != GAME_CTRL_ID_REDO)
+    if (!on_tape || gamebutton_info[i].allowed_on_tape)
       MapGadget(game_gadget[i]);
 
   UnmapGameButtonsAtSamePosition_All();
@@ -16326,6 +16330,8 @@ static void GameUndoRedoExt(void)
   DrawVideoDisplay(VIDEO_STATE_FRAME_ON, FrameCounter);
   DrawVideoDisplay(VIDEO_STATE_1STEP(tape.single_step), 0);
 
+  ModifyPauseButtons();
+
   BackToFront();
 }
 
@@ -16334,8 +16340,12 @@ static void GameUndo(int steps)
   if (!CheckEngineSnapshotList())
     return;
 
+  int tape_property_bits = tape.property_bits;
+
   LoadEngineSnapshot_Undo(steps);
 
+  tape.property_bits |= tape_property_bits | TAPE_PROPERTY_SNAPSHOT;
+
   GameUndoRedoExt();
 }
 
@@ -16344,8 +16354,12 @@ static void GameRedo(int steps)
   if (!CheckEngineSnapshotList())
     return;
 
+  int tape_property_bits = tape.property_bits;
+
   LoadEngineSnapshot_Redo(steps);
 
+  tape.property_bits |= tape_property_bits | TAPE_PROPERTY_SNAPSHOT;
+
   GameUndoRedoExt();
 }