{
TestIfBadThingTouchesHero(newx, newy);
TestIfBadThingTouchesFriend(newx, newy);
- TestIfBadThingTouchesOtherBadThing(newx, newy);
+
+ if (!IS_CUSTOM_ELEMENT(element))
+ TestIfBadThingTouchesOtherBadThing(newx, newy);
}
else if (element == EL_PENGUIN)
TestIfFriendTouchesBadThing(newx, newy);