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added support for text envelope elements to the MM engine
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index 31a52004fc77bd999cc7f86ac9468364c0fb4057..68916166423958080b3b6718bdbf5f2d355a331c 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-9859,7
+9859,7
@@
static void CheckWallGrowing(int ax, int ay)
if (((stop_top && stop_bottom) || stop_horizontal) &&
((stop_left && stop_right) || stop_vertical))
- Tile[ax][ay] =
EL_WALL
;
+ Tile[ax][ay] =
(is_steelwall ? EL_STEELWALL : EL_WALL)
;
if (new_wall)
PlayLevelSoundAction(ax, ay, ACTION_GROWING);