int element = gpc->value;
int graphic = el2panelimg(element);
int init_gfx_random = (graphic_info[graphic].anim_global_sync ?
- sync_random_frame : INIT_GFX_RANDOM());
+ sync_random_frame :
+ graphic_info[graphic].anim_global_anim_sync ?
+ getGlobalAnimSyncFrame() : INIT_GFX_RANDOM());
if (gpc->value != gpc->last_value)
{
int last_anim_random_frame = gfx.anim_random_frame;
int graphic = gpc->graphic;
int init_gfx_random = (graphic_info[graphic].anim_global_sync ?
- sync_random_frame : INIT_GFX_RANDOM());
+ sync_random_frame :
+ graphic_info[graphic].anim_global_anim_sync ?
+ getGlobalAnimSyncFrame() : INIT_GFX_RANDOM());
if (gpc->value != gpc->last_value)
{
if (graphic_info[graphic].anim_global_sync)
GfxFrame[x][y] = FrameCounter;
+ else if (graphic_info[graphic].anim_global_anim_sync)
+ GfxFrame[x][y] = getGlobalAnimSyncFrame();
else if (ANIM_MODE(graphic) == ANIM_CE_VALUE)
GfxFrame[x][y] = CustomValue[x][y];
else if (ANIM_MODE(graphic) == ANIM_CE_SCORE)
if (((stop_top && stop_bottom) || stop_horizontal) &&
((stop_left && stop_right) || stop_vertical))
- Tile[ax][ay] = EL_WALL;
+ Tile[ax][ay] = (is_steelwall ? EL_STEELWALL : EL_WALL);
if (new_wall)
PlayLevelSoundAction(ax, ay, ACTION_GROWING);
}
}
+void AdvanceFrameCounter(void)
+{
+ FrameCounter++;
+}
+
+void AdvanceGfxFrame(void)
+{
+ int x, y;
+
+ SCAN_PLAYFIELD(x, y)
+ {
+ GfxFrame[x][y]++;
+ }
+}
+
void StartGameActions(boolean init_network_game, boolean record_tape,
int random_seed)
{
void GameActions_MM_Main(void)
{
+ AdvanceGfxFrame();
+
GameActions_MM(local_player->effective_mouse_action);
}