static struct ChangingElementInfo changing_element_list[] =
{
- { EL_NUT_BREAKING, EL_EMERALD, 6, NULL, NULL, NULL },
- { EL_PEARL_BREAKING, EL_EMPTY, 8, NULL, NULL, NULL },
- { EL_EXIT_OPENING, EL_EXIT_OPEN, 29, NULL, NULL, NULL },
-
- { EL_SWITCHGATE_OPENING, EL_SWITCHGATE_OPEN, 29, NULL, NULL, NULL },
- { EL_SWITCHGATE_CLOSING, EL_SWITCHGATE_CLOSED, 29, NULL, NULL, NULL },
-
- { EL_TIMEGATE_OPENING, EL_TIMEGATE_OPEN, 29, NULL, NULL, NULL },
- { EL_TIMEGATE_CLOSING, EL_TIMEGATE_CLOSED, 29, NULL, NULL, NULL },
-
- { EL_ACID_SPLASH_LEFT, EL_EMPTY, 8, NULL, NULL, NULL },
- { EL_ACID_SPLASH_RIGHT, EL_EMPTY, 8, NULL, NULL, NULL },
-
- { EL_SP_BUGGY_BASE, EL_SP_BUGGY_BASE_ACTIVATING, 0,
- InitBuggyBase, NULL, NULL },
- { EL_SP_BUGGY_BASE_ACTIVATING,EL_SP_BUGGY_BASE_ACTIVE, 0,
- InitBuggyBase, NULL, NULL },
- { EL_SP_BUGGY_BASE_ACTIVE, EL_SP_BUGGY_BASE, 0,
- InitBuggyBase, WarnBuggyBase, NULL },
-
- { EL_TRAP, EL_TRAP_ACTIVE, 0,
- InitTrap, NULL, ActivateTrap },
- { EL_TRAP_ACTIVE, EL_TRAP, 31,
- NULL, ChangeActiveTrap, NULL },
-
- { EL_ROBOT_WHEEL_ACTIVE, EL_ROBOT_WHEEL, 0,
- InitRobotWheel, RunRobotWheel, StopRobotWheel },
+ {
+ EL_NUT_BREAKING,
+ EL_EMERALD,
+ 6,
+ NULL,
+ NULL,
+ NULL
+ },
+ {
+ EL_PEARL_BREAKING,
+ EL_EMPTY,
+ 8,
+ NULL,
+ NULL,
+ NULL
+ },
+ {
+ EL_EXIT_OPENING,
+ EL_EXIT_OPEN,
+ 29,
+ NULL,
+ NULL,
+ NULL
+ },
+ {
+ EL_SWITCHGATE_OPENING,
+ EL_SWITCHGATE_OPEN,
+ 29,
+ NULL,
+ NULL,
+ NULL
+ },
+ {
+ EL_SWITCHGATE_CLOSING,
+ EL_SWITCHGATE_CLOSED,
+ 29,
+ NULL,
+ NULL,
+ NULL
+ },
+ {
+ EL_TIMEGATE_OPENING,
+ EL_TIMEGATE_OPEN,
+ 29,
+ NULL,
+ NULL,
+ NULL
+ },
+ {
+ EL_TIMEGATE_CLOSING,
+ EL_TIMEGATE_CLOSED,
+ 29,
+ NULL,
+ NULL,
+ NULL
+ },
- { EL_TIMEGATE_SWITCH_ACTIVE, EL_TIMEGATE_SWITCH, 0,
- InitTimegateWheel, RunTimegateWheel, NULL },
+ {
+ EL_ACID_SPLASH_LEFT,
+ EL_EMPTY,
+ 8,
+ NULL,
+ NULL,
+ NULL
+ },
+ {
+ EL_ACID_SPLASH_RIGHT,
+ EL_EMPTY,
+ 8,
+ NULL,
+ NULL,
+ NULL
+ },
+ {
+ EL_SP_BUGGY_BASE,
+ EL_SP_BUGGY_BASE_ACTIVATING,
+ 0,
+ InitBuggyBase,
+ NULL,
+ NULL
+ },
+ {
+ EL_SP_BUGGY_BASE_ACTIVATING,
+ EL_SP_BUGGY_BASE_ACTIVE,
+ 0,
+ InitBuggyBase,
+ NULL,
+ NULL
+ },
+ {
+ EL_SP_BUGGY_BASE_ACTIVE,
+ EL_SP_BUGGY_BASE,
+ 0,
+ InitBuggyBase,
+ WarnBuggyBase,
+ NULL
+ },
+ {
+ EL_TRAP,
+ EL_TRAP_ACTIVE,
+ 0,
+ InitTrap,
+ NULL,
+ ActivateTrap
+ },
+ {
+ EL_TRAP_ACTIVE,
+ EL_TRAP,
+ 31,
+ NULL,
+ ChangeActiveTrap,
+ NULL
+ },
+ {
+ EL_ROBOT_WHEEL_ACTIVE,
+ EL_ROBOT_WHEEL,
+ 0,
+ InitRobotWheel,
+ RunRobotWheel,
+ StopRobotWheel
+ },
+ {
+ EL_TIMEGATE_SWITCH_ACTIVE,
+ EL_TIMEGATE_SWITCH,
+ 0,
+ InitTimegateWheel,
+ RunTimegateWheel,
+ NULL
+ },
- { EL_UNDEFINED, EL_UNDEFINED, -1, NULL }
+ {
+ EL_UNDEFINED,
+ EL_UNDEFINED,
+ -1,
+ NULL,
+ NULL,
+ NULL
+ }
};
static struct ChangingElementInfo changing_element[MAX_NUM_ELEMENTS];
changing_element[i].post_change_function = NULL;
}
+ /* add changing elements from pre-defined list */
i = 0;
while (changing_element_list[i].base_element != EL_UNDEFINED)
{
i++;
}
+
+ /* add changing elements from custom element configuration */
+ for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ struct CustomElementChangeInfo *change = &level.custom_element[i].change;
+ int element = EL_CUSTOM_START + i;
+
+ /* only add custom elements that change after fixed/random frame delay */
+ if (!IS_CHANGEABLE(element) ||
+ (!HAS_CHANGE_EVENT(element, CE_DELAY_FIXED) &&
+ !HAS_CHANGE_EVENT(element, CE_DELAY_RANDOM)))
+ continue;
+
+ changing_element[element].base_element = element;
+ changing_element[element].next_element = change->successor;
+ changing_element[element].change_delay = 0;
+
+ if (HAS_CHANGE_EVENT(element, CE_DELAY_FIXED))
+ changing_element[element].change_delay +=
+ change->delay_fixed * FRAMES_PER_SECOND;
+
+ if (HAS_CHANGE_EVENT(element, CE_DELAY_RANDOM));
+ /* random frame delay added at runtime for each element individually */
+ }
}
if (phase == delay)
DrawLevelFieldCrumbledSand(x, y);
- if (IS_WALKABLE_OVER(Back[x][y]))
+ if (IS_WALKABLE_OVER(Back[x][y]) && Back[x][y] != EL_EMPTY)
{
DrawLevelElement(x, y, Back[x][y]);
DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic, frame);
{
int element = Feld[x][y];
+ if (IS_MOVING(x, y)) /* never change a running system :-) */
+ return;
+
if (MovDelay[x][y] == 0) /* initialize element change */
{
MovDelay[x][y] = changing_element[element].change_delay + 1;
+ if (IS_CUSTOM_ELEMENT(element) &&
+ HAS_CHANGE_EVENT(element, CE_DELAY_RANDOM))
+ {
+ int i = element - EL_CUSTOM_START;
+ int max_random_delay = level.custom_element[i].change.delay_random;
+
+ MovDelay[x][y] += RND(max_random_delay * FRAMES_PER_SECOND);
+ }
+
ResetGfxAnimation(x, y);
ResetRandomAnimationValue(x, y);
ResetGfxAnimation(x, y);
ResetRandomAnimationValue(x, y);
+#if 1
+ InitField(x, y, FALSE);
+ if (CAN_MOVE(element))
+ InitMovDir(x, y);
+#endif
DrawLevelField(x, y);
if (changing_element[element].post_change_function)
element = Feld[x][y];
graphic = el2img(element);
+#if 0
+ if (element == -1)
+ {
+ printf("::: %d,%d: %d [%d]\n", x, y, element, FrameCounter);
+
+ element = graphic = 0;
+ }
+#endif
+
if (graphic_info[graphic].anim_global_sync)
GfxFrame[x][y] = FrameCounter;
MauerAbleger(x, y);
else if (element == EL_FLAMES)
CheckForDragon(x, y);
+#if 0
else if (IS_AUTO_CHANGING(element))
ChangeElement(x, y);
+#endif
else if (element == EL_EXPLOSION)
; /* drawing of correct explosion animation is handled separately */
- else if (IS_ANIMATED(graphic))
+ else if (IS_ANIMATED(graphic) && !IS_AUTO_CHANGING(element))
DrawLevelGraphicAnimationIfNeeded(x, y, graphic);
+#if 1
+ /* this may take place after moving, therefore element may have changed */
+ if (IS_AUTO_CHANGING(Feld[x][y]))
+ ChangeElement(x, y);
+#endif
+
if (IS_BELT_ACTIVE(element))
PlaySoundLevelAction(x, y, ACTION_ACTIVE);