return;
PlayLevelSoundElementAction(jx, jy, player->artwork_element, ACTION_DYING);
- PlayLevelSound(jx, jy, SND_GAME_LOSING);
RemovePlayer(player);
LevelSolved();
- PlayLevelSound(x, y, SND_GAME_SOKOBAN_SOLVING);
+ PlaySound(SND_GAME_SOKOBAN_SOLVING);
}
}
else
boolean has_started_game = hasStartedNetworkGame();
int request_mode = (has_started_game ? REQ_ASK : REQ_CONFIRM);
+ int door_state = DOOR_CLOSE_1;
- if (Request(message, request_mode | REQ_STAY_CLOSED) && has_started_game)
+ if (Request(message, request_mode | REQ_STAY_OPEN) && has_started_game)
{
+ CloseDoor(door_state);
+
StartGameActions(network.enabled, setup.autorecord, level.random_seed);
}
else
{
- // needed in case of envelope request to close game panel
- CloseDoor(DOOR_CLOSE_1);
+ // if game was invoked from level editor, also close tape recorder door
+ if (level_editor_test_game)
+ door_state = DOOR_CLOSE_ALL;
+
+ CloseDoor(door_state);
SetGameStatus(GAME_MODE_MAIN);
if (game_over_delay > 0)
{
+ if (game_over_delay == game_over_delay_value / 2)
+ PlaySound(SND_GAME_LOSING);
+
game_over_delay--;
return;