{
if (!IS_CUSTOM_ELEMENT(i))
{
- element_info[i].push_delay_fixed = 8;
- element_info[i].push_delay_random = 8;
+ element_info[i].push_delay_fixed = game.default_push_delay_fixed;
+ element_info[i].push_delay_random = game.default_push_delay_random;
}
}