rnd-20030220-1-src
[rocksndiamonds.git] / src / game.c
index 48ec54275ed16ea36422b6c148ea4005f45be4e9..629b323f1721143fe3cb0269347f08992dfaa471 100644 (file)
@@ -276,6 +276,10 @@ static void InitField(int x, int y, boolean init_game)
          Feld[x][y] = EL_SP_MURPHY_CLONE;
          break;
        }
+       else
+       {
+         stored_player[0].use_murphy_graphic = TRUE;
+       }
 
        Feld[x][y] = EL_PLAYER1;
       }
@@ -471,16 +475,16 @@ void DrawGameDoorValues()
     for (j=0; j<4; j++)
       if (stored_player[i].key[j])
        DrawMiniGraphicExt(drawto, DX_KEYS + j * MINI_TILEX, DY_KEYS,
-                          IMG_KEY1 + j);
+                          el2edimg(EL_KEY1 + j));
 
   DrawText(DX + XX_EMERALDS, DY + YY_EMERALDS,
-          int2str(local_player->gems_still_needed, 3), FS_SMALL, FC_YELLOW);
+          int2str(local_player->gems_still_needed, 3), FONT_DEFAULT_SMALL);
   DrawText(DX + XX_DYNAMITE, DY + YY_DYNAMITE,
-          int2str(local_player->dynamite, 3), FS_SMALL, FC_YELLOW);
+          int2str(local_player->dynamite, 3), FONT_DEFAULT_SMALL);
   DrawText(DX + XX_SCORE, DY + YY_SCORE,
-          int2str(local_player->score, 5), FS_SMALL, FC_YELLOW);
+          int2str(local_player->score, 5), FONT_DEFAULT_SMALL);
   DrawText(DX + XX_TIME, DY + YY_TIME,
-          int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW);
+          int2str(TimeLeft, 3), FONT_DEFAULT_SMALL);
 }
 
 
@@ -641,6 +645,10 @@ void InitGame()
     player->GfxPos = 0;
     player->Frame = 0;
 
+    player->GfxAction = ACTION_DEFAULT;
+
+    player->use_murphy_graphic = FALSE;
+
     player->actual_frame_counter = 0;
 
     player->frame_reset_delay = 0;
@@ -648,6 +656,9 @@ void InitGame()
     player->last_move_dir = MV_NO_MOVING;
     player->is_moving = FALSE;
 
+    player->is_moving = FALSE;
+    player->is_waiting = FALSE;
+
     player->move_delay       = game.initial_move_delay;
     player->move_delay_value = game.initial_move_delay_value;
 
@@ -902,14 +913,15 @@ void InitGame()
 
   if (level_nr < 100)
     DrawText(DX + XX_LEVEL, DY + YY_LEVEL,
-            int2str(level_nr, 2), FS_SMALL, FC_YELLOW);
+            int2str(level_nr, 2), FONT_DEFAULT_SMALL);
   else
   {
     DrawTextExt(drawto, DX + XX_EMERALDS, DY + YY_EMERALDS,
-               int2str(level_nr, 3), FS_SMALL, FC_SPECIAL3, FONT_OPAQUE);
+               int2str(level_nr, 3), FONT_SPECIAL_NARROW, FONT_OPAQUE);
     BlitBitmap(drawto, drawto,
               DX + XX_EMERALDS, DY + YY_EMERALDS + 1,
-              FONT5_XSIZE * 3, FONT5_YSIZE - 1,
+              getFontWidth(FONT_SPECIAL_NARROW) * 3,
+              getFontHeight(FONT_SPECIAL_NARROW) - 1,
               DX + XX_LEVEL - 1, DY + YY_LEVEL + 1);
   }
 
@@ -1103,7 +1115,7 @@ void GameWon()
        TimeLeft -= 10;
       else
        TimeLeft--;
-      DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW);
+      DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FONT_DEFAULT_SMALL);
       BackToFront();
 
       if (!tape.playing)
@@ -1129,7 +1141,7 @@ void GameWon()
        TimePlayed += 10;
       else
        TimePlayed++;
-      DrawText(DX_TIME, DY_TIME, int2str(TimePlayed, 3), FS_SMALL, FC_YELLOW);
+      DrawText(DX_TIME, DY_TIME, int2str(TimePlayed, 3), FONT_DEFAULT_SMALL);
       BackToFront();
 
       if (!tape.playing)
@@ -1512,7 +1524,7 @@ void Explode(int ex, int ey, int phase, int mode)
        RemoveMovingField(x, y);
       }
 
-      if (IS_MASSIVE(element) || element == EL_FLAMES)
+      if (IS_INDESTRUCTIBLE(element) || element == EL_FLAMES)
        continue;
 
       if (IS_PLAYER(x, y) && SHIELD_ON(PLAYERINFO(x, y)))
@@ -1714,7 +1726,7 @@ void DynaExplode(int ex, int ey)
       int y = ey + j * xy[i % 4][1];
       int element;
 
-      if (!IN_LEV_FIELD(x, y) || IS_MASSIVE(Feld[x][y]))
+      if (!IN_LEV_FIELD(x, y) || IS_INDESTRUCTIBLE(Feld[x][y]))
        break;
 
       element = Feld[x][y];
@@ -2327,6 +2339,13 @@ void Impact(int x, int y)
     return;
   }
 
+#if 0
+  printf("::: -> %d,%d [%d]\n", element, ACTION_IMPACT,
+        element_info[element].sound[ACTION_IMPACT]);
+
+  PlaySound(177);
+#endif
+
   /* play sound of object that hits the ground */
   if (lastline || object_hit)
     PlaySoundLevelElementAction(x, y, element, ACTION_IMPACT);
@@ -2900,7 +2919,11 @@ void StartMoving(int x, int y)
         EL_BD_MAGIC_WALL_FILLING);
       Store[x][y] = element;
     }
+#if 0
     else if (CAN_SMASH(element) && Feld[x][y+1] == EL_ACID)
+#else
+    else if (CAN_FALL(element) && Feld[x][y+1] == EL_ACID)
+#endif
     {
       SplashAcid(x, y);
 
@@ -2908,6 +2931,10 @@ void StartMoving(int x, int y)
       started_moving = TRUE;
 
       Store[x][y] = EL_ACID;
+#if 0
+      /* !!! TEST !!! better use "_FALLING" etc. !!! */
+      GfxAction[x][y+1] = ACTION_ACTIVE;
+#endif
     }
     else if (CAN_SMASH(element) && Feld[x][y+1] == EL_BLOCKED &&
             JustStopped[x][y])
@@ -5013,14 +5040,14 @@ void GameActions()
       if (TimeLeft <= 10 && setup.time_limit)
        PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, SOUND_MAX_RIGHT);
 
-      DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW);
+      DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FONT_DEFAULT_SMALL);
 
       if (!TimeLeft && setup.time_limit)
        for (i=0; i<MAX_PLAYERS; i++)
          KillHero(&stored_player[i]);
     }
     else if (level.time == 0 && !AllPlayersGone) /* level without time limit */
-      DrawText(DX_TIME, DY_TIME, int2str(TimePlayed, 3), FS_SMALL, FC_YELLOW);
+      DrawText(DX_TIME, DY_TIME, int2str(TimePlayed, 3), FONT_DEFAULT_SMALL);
   }
 
   DrawAllPlayers();
@@ -5769,6 +5796,8 @@ int DigField(struct PlayerInfo *player,
                        dy == +1 ? MV_DOWN : MV_NO_MOVING);
   int element;
 
+  player->is_digging = FALSE;
+
   if (player->MovPos == 0)
     player->Pushing = FALSE;
 
@@ -5846,7 +5875,7 @@ int DigField(struct PlayerInfo *player,
       RaiseScoreElement(element);
       DrawText(DX_EMERALDS, DY_EMERALDS,
               int2str(local_player->gems_still_needed, 3),
-              FS_SMALL, FC_YELLOW);
+              FONT_DEFAULT_SMALL);
       PlaySoundLevelElementAction(x, y, element, ACTION_COLLECTING);
       break;
 
@@ -5866,7 +5895,7 @@ int DigField(struct PlayerInfo *player,
       if (level.time > 0)
       {
        TimeLeft += 10;
-       DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW);
+       DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FONT_DEFAULT_SMALL);
       }
       PlaySoundStereo(SND_EXTRA_TIME_COLLECTING, SOUND_MAX_RIGHT);
       break;
@@ -5890,8 +5919,7 @@ int DigField(struct PlayerInfo *player,
       player->dynamite++;
       RaiseScoreElement(EL_DYNAMITE);
       DrawText(DX_DYNAMITE, DY_DYNAMITE,
-              int2str(local_player->dynamite, 3),
-              FS_SMALL, FC_YELLOW);
+              int2str(local_player->dynamite, 3), FONT_DEFAULT_SMALL);
       PlaySoundLevelElementAction(x, y, element, ACTION_COLLECTING);
       break;
 
@@ -5923,14 +5951,15 @@ int DigField(struct PlayerInfo *player,
     case EL_KEY4:
     {
       int key_nr = element - EL_KEY1;
+      int graphic = el2edimg(element);
 
       RemoveField(x, y);
       player->key[key_nr] = TRUE;
       RaiseScoreElement(element);
       DrawMiniGraphicExt(drawto, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS,
-                        IMG_KEY1 + key_nr);
+                        graphic);
       DrawMiniGraphicExt(window, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS,
-                        IMG_KEY1 + key_nr);
+                        graphic);
       PlaySoundLevel(x, y, SND_KEY_COLLECTING);
       break;
     }
@@ -5941,14 +5970,15 @@ int DigField(struct PlayerInfo *player,
     case EL_EM_KEY4:
     {
       int key_nr = element - EL_EM_KEY1;
+      int graphic = el2edimg(EL_KEY1 + key_nr);
 
       RemoveField(x, y);
       player->key[key_nr] = TRUE;
       RaiseScoreElement(element);
       DrawMiniGraphicExt(drawto, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS,
-                        IMG_KEY1 + key_nr);
+                        graphic);
       DrawMiniGraphicExt(window, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS,
-                        IMG_KEY1 + key_nr);
+                        graphic);
       PlaySoundLevel(x, y, SND_KEY_COLLECTING);
       break;
     }
@@ -6064,7 +6094,9 @@ int DigField(struct PlayerInfo *player,
     case EL_SPRING:
       if (mode == DF_SNAP)
        return MF_NO_ACTION;
+
       /* no "break" -- fall through to next case */
+
       /* the following elements can be pushed by "snapping" */
     case EL_BD_ROCK:
       if (dy)
@@ -6085,7 +6117,8 @@ int DigField(struct PlayerInfo *player,
        player->push_delay = FrameCounter;
 #if 0
       if (!FrameReached(&player->push_delay, player->push_delay_value) &&
-         !tape.playing && element != EL_SPRING)
+         !tape.playing &&
+         element != EL_SPRING)
        return MF_NO_ACTION;
 #else
       if (!FrameReached(&player->push_delay, player->push_delay_value) &&
@@ -6291,7 +6324,7 @@ int DigField(struct PlayerInfo *player,
     case EL_TIME_ORB_FULL:
       Feld[x][y] = EL_TIME_ORB_EMPTY;
       TimeLeft += 10;
-      DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW);
+      DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FONT_DEFAULT_SMALL);
       DrawLevelField(x, y);
       PlaySoundStereo(SND_TIME_ORB_FULL_COLLECTING, SOUND_MAX_RIGHT);
       return MF_ACTION;
@@ -6396,11 +6429,56 @@ int DigField(struct PlayerInfo *player,
       break;
 
     default:
+      if (IS_PUSHABLE(element))
+      {
+       if (mode == DF_SNAP)
+         return MF_NO_ACTION;
+
+       if (CAN_FALL(element) && dy)
+         return MF_NO_ACTION;
+
+       player->Pushing = TRUE;
+
+       if (!IN_LEV_FIELD(x+dx, y+dy) || !IS_FREE(x+dx, y+dy))
+         return MF_NO_ACTION;
+
+       if (dx && real_dy)
+       {
+         if (IN_LEV_FIELD(jx, jy+real_dy) && !IS_SOLID(Feld[jx][jy+real_dy]))
+           return MF_NO_ACTION;
+       }
+       else if (dy && real_dx)
+       {
+         if (IN_LEV_FIELD(jx+real_dx, jy) && !IS_SOLID(Feld[jx+real_dx][jy]))
+           return MF_NO_ACTION;
+       }
+
+       if (player->push_delay == 0)
+         player->push_delay = FrameCounter;
+
+       if (!FrameReached(&player->push_delay, player->push_delay_value) &&
+           !(tape.playing && tape.file_version < FILE_VERSION_2_0))
+         return MF_NO_ACTION;
+
+       RemoveField(x, y);
+       Feld[x + dx][y + dy] = element;
+
+       player->push_delay_value = 2 + RND(8);
+
+       DrawLevelField(x + dx, y + dy);
+       PlaySoundLevelElementAction(x, y, element, ACTION_PUSHING);
+
+       break;
+      }
+
       return MF_NO_ACTION;
   }
 
   player->push_delay = 0;
 
+  if (Feld[x][y] != element)           /* really digged something */
+    player->is_digging = TRUE;
+
   return MF_MOVING;
 }
 
@@ -6421,6 +6499,7 @@ boolean SnapField(struct PlayerInfo *player, int dx, int dy)
       player->Pushing = FALSE;
 
     player->snapped = FALSE;
+    player->is_digging = FALSE;
     return FALSE;
   }
 
@@ -6436,6 +6515,7 @@ boolean SnapField(struct PlayerInfo *player, int dx, int dy)
     return FALSE;
 
   player->snapped = TRUE;
+  player->is_digging = FALSE;
   DrawLevelField(x, y);
   BackToFront();
 
@@ -6470,7 +6550,7 @@ boolean PlaceBomb(struct PlayerInfo *player)
     player->dynamite--;
 
     DrawText(DX_DYNAMITE, DY_DYNAMITE, int2str(local_player->dynamite, 3),
-            FS_SMALL, FC_YELLOW);
+            FONT_DEFAULT_SMALL);
     if (IN_SCR_FIELD(SCREENX(jx), SCREENY(jy)))
     {
       if (game.emulation == EMU_SUPAPLEX)
@@ -6589,7 +6669,7 @@ void RaiseScore(int value)
 {
   local_player->score += value;
   DrawText(DX_SCORE, DY_SCORE, int2str(local_player->score, 5),
-          FS_SMALL, FC_YELLOW);
+          FONT_DEFAULT_SMALL);
 }
 
 void RaiseScoreElement(int element)