int *life_parameter = (element == EL_GAME_OF_LIFE ? level.game_of_life :
level.biomaze);
boolean changed = FALSE;
- boolean use_life_bugs = FALSE;
if (IS_ANIMATED(graphic))
DrawLevelGraphicAnimationIfNeeded(ax, ay, graphic);
boolean is_player_cell = (element == EL_GAME_OF_LIFE && IS_PLAYER(x, y));
boolean is_neighbour = FALSE;
- if (use_life_bugs)
+ if (level.use_life_bugs)
is_neighbour =
(((Feld[x][y] == element || is_player_cell) && !Stop[x][y]) ||
(IS_FREE(x, y) && Stop[x][y]));
boolean is_free = FALSE;
- if (use_life_bugs)
+ if (level.use_life_bugs)
is_free = (IS_FREE(xx, yy));
else
is_free = (IS_FREE(xx, yy) && Last[xx][yy] == EL_EMPTY);