void UpdateAndDisplayGameControlValues()
{
- if (tape.warp_forward)
+ if (tape.deactivate_display)
return;
UpdateGameControlValues();
static struct
{
int graphic;
- struct Rect *pos;
+ struct XY *pos;
int gadget_id;
char *infotext;
} gamebutton_info[NUM_GAME_BUTTONS] =
for (i = 0; i < NUM_GAME_BUTTONS; i++)
{
struct GraphicInfo *gfx = &graphic_info[gamebutton_info[i].graphic];
- struct Rect *pos = gamebutton_info[i].pos;
+ struct XY *pos = gamebutton_info[i].pos;
struct GadgetInfo *gi;
int button_type;
boolean checked;