if (setup.sound_music)
PlayMusic(level_nr);
- if (!tape.playing)
- KeyboardAutoRepeatOff();
+ KeyboardAutoRepeatOffUnlessAutoplay();
if (options.debug)
{
if (IS_PLAYER(x, y))
KillHeroUnlessProtected(x, y);
- else if (IS_EXPLOSIVE(element))
+ else if (IS_CAN_EXPLODE(element))
{
Feld[x][y] = Store2[x][y];
Store2[x][y] = 0;
MovDir[x][y] = MovPos[x][y] = MovDelay[x][y] = 0;
InitField(x, y, FALSE);
-#if 1
if (CAN_MOVE(element))
-#else
- if (CAN_MOVE(element) || COULD_MOVE(element))
-#endif
InitMovDir(x, y);
DrawLevelField(x, y);
if (!lastline && object_hit) /* check which object was hit */
{
- if (CAN_CHANGE(element) &&
+ if (CAN_PASS_MAGIC_WALL(element) &&
(smashed == EL_MAGIC_WALL ||
smashed == EL_BD_MAGIC_WALL))
{
int rnd = RND(rnd_value);
if (IN_LEV_FIELD(left_x, left_y) &&
- (IS_FREE(left_x, left_y) || IS_GEM(Feld[left_x][left_y])))
+ (IS_FREE(left_x, left_y) || IS_FOOD_PIG(Feld[left_x][left_y])))
can_turn_left = TRUE;
if (IN_LEV_FIELD(right_x, right_y) &&
- (IS_FREE(right_x, right_y) || IS_GEM(Feld[right_x][right_y])))
+ (IS_FREE(right_x, right_y) || IS_FOOD_PIG(Feld[right_x][right_y])))
can_turn_right = TRUE;
if (IN_LEV_FIELD(move_x, move_y) &&
- (IS_FREE(move_x, move_y) || IS_GEM(Feld[move_x][move_y])))
+ (IS_FREE(move_x, move_y) || IS_FOOD_PIG(Feld[move_x][move_y])))
can_move_on = TRUE;
if (can_turn_left &&
MovDir[x][y] = back_dir;
if (!IS_FREE(x+move_xy[MovDir[x][y]].x, y+move_xy[MovDir[x][y]].y) &&
- !IS_GEM(Feld[x+move_xy[MovDir[x][y]].x][y+move_xy[MovDir[x][y]].y]))
+ !IS_FOOD_PIG(Feld[x+move_xy[MovDir[x][y]].x][y+move_xy[MovDir[x][y]].y]))
MovDir[x][y] = old_move_dir;
MovDelay[x][y] = 0;
Store[x][y] = 0;
}
}
- else if (CAN_CHANGE(element) &&
+ else if (CAN_PASS_MAGIC_WALL(element) &&
(Feld[x][y+1] == EL_MAGIC_WALL_ACTIVE ||
Feld[x][y+1] == EL_BD_MAGIC_WALL_ACTIVE))
{
{
int flamed = MovingOrBlocked2Element(xx, yy);
- if (IS_ENEMY(flamed) || IS_EXPLOSIVE(flamed))
+ if (IS_ENEMY(flamed) || IS_CAN_EXPLODE(flamed))
Bang(xx, yy);
else
RemoveMovingField(xx, yy);
}
else if (element == EL_PIG && IN_LEV_FIELD(newx, newy))
{
- if (IS_GEM(Feld[newx][newy]))
+ if (IS_FOOD_PIG(Feld[newx][newy]))
{
if (IS_MOVING(newx, newy))
RemoveMovingField(newx, newy);
{
player->Switching = FALSE;
player->push_delay = 0;
+
return MF_NO_ACTION;
}
element = Feld[x][y];
+#if 1
+ if (mode == DF_SNAP && !IS_SNAPPABLE(element) &&
+ game.engine_version >= VERSION_IDENT(2,2,0))
+ return MF_NO_ACTION;
+#endif
+
switch (element)
{
case EL_EMPTY:
player->Pushing = TRUE;
+#if 0
+ if (element == EL_ROCK)
+ printf("::: wanna push [%d] [%d]\n",
+ FrameCounter, player->push_delay_value);
+#endif
+
if (!IN_LEV_FIELD(x+dx, y+dy) || !IS_FREE(x+dx, y+dy))
return MF_NO_ACTION;
break;
default:
- if (IS_PUSHABLE(element))
+
+ if (IS_WALKABLE(element))
+ {
+ break;
+ }
+ else if (IS_DIGGABLE(element))
+ {
+ RemoveField(x, y);
+#if 1
+ if (mode != DF_SNAP)
+ {
+ GfxElement[x][y] = element;
+ player->is_digging = TRUE;
+ }
+#endif
+ PlaySoundLevelElementAction(x, y, element, ACTION_DIGGING);
+
+ break;
+ }
+ else if (IS_COLLECTIBLE(element))
+ {
+ RemoveField(x, y);
+#if 1
+ if (mode != DF_SNAP)
+ {
+ GfxElement[x][y] = element;
+ player->is_collecting = TRUE;
+ }
+#endif
+ PlaySoundLevelElementAction(x, y, element, ACTION_COLLECTING);
+
+ break;
+ }
+ else if (IS_PUSHABLE(element))
{
if (mode == DF_SNAP)
return MF_NO_ACTION;
int jx = player->jx, jy = player->jy;
int x = jx + dx, y = jy + dy;
+ if (player->MovPos && game.engine_version >= VERSION_IDENT(2,2,0))
+ return FALSE;
+
if (!player->active || !IN_LEV_FIELD(x, y))
return FALSE;
dy < 0 ? MV_UP :
dy > 0 ? MV_DOWN : MV_NO_MOVING);
- if (!DigField(player, x, y, 0, 0, DF_SNAP))
+ if (DigField(player, x, y, 0, 0, DF_SNAP) == MF_NO_ACTION)
return FALSE;
player->snapped = TRUE;