return;
}
#if 1
- else if (impact && CheckElementChange(x, y, element, ACTION_IMPACT))
+ else if (impact && CheckElementChange(x, y, element, CE_IMPACT))
{
PlaySoundLevelElementAction(x, y, element, ACTION_IMPACT);
return;
}
+#if 0
GfxAction[x][y] = ACTION_MOVING;
+#endif
}
/* now make next step */
if (!change->only_complete || complete_change)
{
+ boolean something_has_changed = FALSE;
+
if (change->only_complete && change->use_random_change &&
RND(100) < change->random)
return;
ChangeElementNowExt(ex, ey, change->content[xx][yy]);
+ something_has_changed = TRUE;
+
/* for symmetry reasons, stop newly created border elements */
if (ex != x || ey != y)
Stop[ex][ey] = TRUE;
}
}
- return;
+ if (something_has_changed)
+ PlaySoundLevelElementAction(x, y, element, ACTION_CHANGING);
}
}
+ else
+ {
+ ChangeElementNowExt(x, y, change->target_element);
- ChangeElementNowExt(x, y, change->target_element);
+ PlaySoundLevelElementAction(x, y, element, ACTION_CHANGING);
+ }
}
static void ChangeElement(int x, int y)