added graphics config option to support elements on non-black background
[rocksndiamonds.git] / src / game.c
index c1af86314e0a12c979d32a8efac9f0488d844026..4c4288750b20706592ac9dd2823c95f8f4a2a44a 100644 (file)
@@ -4721,9 +4721,6 @@ void GameWon(void)
   static int game_over_delay_1 = 0;
   static int game_over_delay_2 = 0;
   static int game_over_delay_3 = 0;
-  int game_over_delay_value_1 = 50;
-  int game_over_delay_value_2 = 25;
-  int game_over_delay_value_3 = 50;
   int time_score_base = MIN(MAX(1, level.time_score_base), 10);
   float time_score = (float)level.score[SC_TIME_BONUS] / time_score_base;
 
@@ -4751,9 +4748,9 @@ void GameWon(void)
 
     TapeStop();
 
-    game_over_delay_1 = 0;
-    game_over_delay_2 = 0;
-    game_over_delay_3 = game_over_delay_value_3;
+    game_over_delay_1 = FRAMES_PER_SECOND;     // delay before counting time
+    game_over_delay_2 = FRAMES_PER_SECOND / 2; // delay before counting health
+    game_over_delay_3 = FRAMES_PER_SECOND;     // delay before ending the game
 
     time = time_final = (game.no_time_limit ? TimePlayed : TimeLeft);
     score = score_final = game.score_final;
@@ -4778,14 +4775,10 @@ void GameWon(void)
 
       time_count_steps = MAX(1, ABS(time_final - time) / 100);
 
-      game_over_delay_1 = game_over_delay_value_1;
-
       if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
       {
        health_final = 0;
        score_final += health * time_score;
-
-       game_over_delay_2 = game_over_delay_value_2;
       }
 
       game.score_final = score_final;
@@ -4858,15 +4851,15 @@ void GameWon(void)
 
   if (setup.count_score_after_game)
   {
-    if (game_over_delay_1 > 0)
+    if (time != time_final)
     {
-      game_over_delay_1--;
+      if (game_over_delay_1 > 0)
+      {
+       game_over_delay_1--;
 
-      return;
-    }
+       return;
+      }
 
-    if (time != time_final)
-    {
       int time_to_go = ABS(time_final - time);
       int time_count_dir = (time < time_final ? +1 : -1);
 
@@ -4898,15 +4891,15 @@ void GameWon(void)
       return;
     }
 
-    if (game_over_delay_2 > 0)
+    if (health != health_final)
     {
-      game_over_delay_2--;
+      if (game_over_delay_2 > 0)
+      {
+       game_over_delay_2--;
 
-      return;
-    }
+       return;
+      }
 
-    if (health != health_final)
-    {
       int health_count_dir = (health < health_final ? +1 : -1);
 
       health += health_count_dir;
@@ -5356,13 +5349,15 @@ void DrawDynamite(int x, int y)
     return;
 
   if (Back[x][y])
-    DrawGraphic(sx, sy, el2img(Back[x][y]), 0);
+    DrawLevelElement(x, y, Back[x][y]);
   else if (Store[x][y])
-    DrawGraphic(sx, sy, el2img(Store[x][y]), 0);
+    DrawLevelElement(x, y, Store[x][y]);
+  else if (game.use_masked_elements)
+    DrawLevelElement(x, y, EL_EMPTY);
 
   frame = getGraphicAnimationFrame(graphic, GfxFrame[x][y]);
 
-  if (Back[x][y] || Store[x][y])
+  if (Back[x][y] || Store[x][y] || game.use_masked_elements)
     DrawGraphicThruMask(sx, sy, graphic, frame);
   else
     DrawGraphic(sx, sy, graphic, frame);
@@ -5935,7 +5930,7 @@ static void Explode(int ex, int ey, int phase, int mode)
       DrawLevelElementThruMask(x, y, Back[x][y]);
     }
     else if (!IS_WALKABLE_INSIDE(Back[x][y]))
-      DrawGraphic(SCREENX(x), SCREENY(y), graphic, frame);
+      DrawScreenGraphic(SCREENX(x), SCREENY(y), graphic, frame);
   }
 }