#define USE_NEW_AMOEBA_CODE FALSE
/* EXPERIMENTAL STUFF */
-#define USE_NEW_STUFF ( * 1)
+#define USE_NEW_STUFF ( 1)
#define USE_NEW_SP_SLIPPERY (USE_NEW_STUFF * 1)
#define USE_NEW_COLLECT_COUNT (USE_NEW_STUFF * 1)
for (yy = 0; yy < 3; yy++) for (xx = 0; xx < 3; xx++)
{
- content = element_info[element].content[xx][yy];
+ content = element_info[element].content.e[xx][yy];
is_player = ELEM_IS_PLAYER(content);
if (is_player && (found_rating < 2 || element < found_element))
for (i = 0; i < element_info[element].num_change_pages; i++)
{
- content= element_info[element].change_page[i].target_content[xx][yy];
+ content =
+ element_info[element].change_page[i].target_content.e[xx][yy];
+
is_player = ELEM_IS_PLAYER(content);
if (is_player && (found_rating < 1 || element < found_element))
else if (center_element == EL_AMOEBA_TO_DIAMOND)
Store[x][y] = level.amoeba_content;
else if (center_element == EL_YAMYAM)
- Store[x][y] = level.yamyam_content[game.yamyam_content_nr][xx][yy];
+ Store[x][y] = level.yamyam_content[game.yamyam_content_nr].e[xx][yy];
else if (IS_CUSTOM_ELEMENT(center_element) &&
- element_info[center_element].content[xx][yy] != EL_EMPTY)
- Store[x][y] = element_info[center_element].content[xx][yy];
+ element_info[center_element].content.e[xx][yy] != EL_EMPTY)
+ Store[x][y] = element_info[center_element].content.e[xx][yy];
else if (element == EL_WALL_EMERALD)
Store[x][y] = EL_EMERALD;
else if (element == EL_WALL_DIAMOND)
else if (element == EL_WALL_CRYSTAL)
Store[x][y] = EL_CRYSTAL;
else if (IS_CUSTOM_ELEMENT(element) && !CAN_EXPLODE(element))
- Store[x][y] = element_info[element].content[1][1];
+ Store[x][y] = element_info[element].content.e[1][1];
else
Store[x][y] = EL_EMPTY;
action_mode, action_arg_number,
action_arg_number_min, action_arg_number_max);
- /* (for explicit player choice, set invalid value to "no player") */
int action_arg_player_bits =
- (action_arg == CA_ARG_PLAYER_ANY ? action_arg - CA_ARG_PLAYER :
+ (action_arg == CA_ARG_PLAYER_ANY ? PLAYER_BITS_ANY :
action_arg >= CA_ARG_PLAYER_1 &&
action_arg <= CA_ARG_PLAYER_4 ? action_arg - CA_ARG_PLAYER :
action_arg >= CA_ARG_1 &&
- action_arg <= CA_ARG_PLAYER_4 ? (1 << (action_arg - 1)) :
+ action_arg <= CA_ARG_PLAYER_4 ? (1 << (action_arg - CA_ARG_1)) :
action_arg_element >= EL_PLAYER_1 &&
action_arg_element <= EL_PLAYER_4 ?
(1 << (action_arg_element - EL_PLAYER_1)) :
- 0);
+ PLAYER_BITS_ANY);
- /* (for implicit player choice, set invalid value to "all players") */
int trigger_player_bits =
(change->actual_trigger_player >= EL_PLAYER_1 &&
change->actual_trigger_player <= EL_PLAYER_4 ?
boolean is_destructible;
int ex = x + xx - 1;
int ey = y + yy - 1;
- int content_element = change->target_content[xx][yy];
+ int content_element = change->target_content.e[xx][yy];
int e;
can_replace[xx][yy] = TRUE;
ChangeEvent[ex][ey] = ChangeEvent[x][y];
- content_element = change->target_content[xx][yy];
+ content_element = change->target_content.e[xx][yy];
target_element = GET_TARGET_ELEMENT(content_element, change);
ChangeElementNowExt(change, ex, ey, target_element);
}
if (something_has_changed)
+ {
PlayLevelSoundElementAction(x, y, element, ACTION_CHANGING);
+ PlayLevelSoundElementAction(x, y, element, ACTION_PAGE_1 + page);
+ }
}
}
else
ChangeElementNowExt(change, x, y, target_element);
PlayLevelSoundElementAction(x, y, element, ACTION_CHANGING);
+ PlayLevelSoundElementAction(x, y, element, ACTION_PAGE_1 + page);
}
/* this uses direct change before indirect change */
}
#if USE_NEW_DELAYED_ACTION
else if (change->has_action)
+ {
ExecuteCustomElementAction(x, y, element, p);
+ PlayLevelSoundElementAction(x, y, element, ACTION_PAGE_1 + p);
+ }
#else
if (change->has_action)
+ {
ExecuteCustomElementAction(x, y, element, p);
+ PlayLevelSoundElementAction(x, y, element, ACTION_PAGE_1 + p);
+ }
#endif
}
}
}
#if USE_NEW_DELAYED_ACTION
else if (change->has_action)
+ {
ExecuteCustomElementAction(x, y, element, p);
+ PlayLevelSoundElementAction(x, y, element, ACTION_PAGE_1 + p);
+ }
#else
if (change->has_action)
+ {
ExecuteCustomElementAction(x, y, element, p);
+ PlayLevelSoundElementAction(x, y, element, ACTION_PAGE_1 + p);
+ }
#endif
}
}