boolean entry_is_empty = (entry->score == 0 &&
entry->time == 0);
+ // prevent adding server score entries if also existing in local score file
+ if (strEqual(new_entry->tape_basename, entry->tape_basename))
+ return -1;
+
if (is_better || entry_is_empty)
{
// player has made it to the hall of fame
SaveScore(level_nr);
if (game.LevelSolved_SaveTape)
+ {
SaveScoreTape(level_nr);
+ SaveServerScore(level_nr);
+ }
}
return scores.last_added;
}
+void MergeServerScore(void)
+{
+ int i;
+
+ for (i = 0; i < server_scores.num_entries; i++)
+ {
+ int pos = addScoreEntry(&scores, &server_scores.entry[i]);
+
+ if (pos >= 0 && pos <= scores.last_added)
+ scores.last_added++;
+ }
+
+ if (scores.last_added >= MAX_SCORE_ENTRIES)
+ scores.last_added = -1;
+}
+
static int getElementMoveStepsizeExt(int x, int y, int direction)
{
int element = Tile[x][y];