if (TimeLeft)
{
- if (setup.sound_loops)
+ if (!tape.playing && setup.sound_loops)
PlaySoundExt(SND_SIRR, PSND_MAX_VOLUME, PSND_MAX_RIGHT, PSND_LOOP);
while(TimeLeft > 0)
{
- if (!setup.sound_loops)
+ if (!tape.playing && !setup.sound_loops)
PlaySoundStereo(SND_SIRR, PSND_MAX_RIGHT);
if (TimeLeft > 0 && !(TimeLeft % 10))
RaiseScore(level.score[SC_ZEITBONUS]);
TimeLeft--;
DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW);
BackToFront();
- Delay(10);
+
+ if (!tape.playing)
+ Delay(10);
}
- if (setup.sound_loops)
+ if (!tape.playing && setup.sound_loops)
StopSound(SND_SIRR);
}
else if (level.time == 0) /* level without time limit */
{
- if (setup.sound_loops)
+ if (!tape.playing && setup.sound_loops)
PlaySoundExt(SND_SIRR, PSND_MAX_VOLUME, PSND_MAX_RIGHT, PSND_LOOP);
while(TimePlayed < 999)
{
- if (!setup.sound_loops)
+ if (!tape.playing && !setup.sound_loops)
PlaySoundStereo(SND_SIRR, PSND_MAX_RIGHT);
if (TimePlayed < 999 && !(TimePlayed % 10))
RaiseScore(level.score[SC_ZEITBONUS]);
TimePlayed++;
DrawText(DX_TIME, DY_TIME, int2str(TimePlayed, 3), FS_SMALL, FC_YELLOW);
BackToFront();
- Delay(10);
+
+ if (!tape.playing)
+ Delay(10);
}
- if (setup.sound_loops)
+ if (!tape.playing && setup.sound_loops)
StopSound(SND_SIRR);
}
{
static byte stored_player_action[MAX_PLAYERS];
static int num_stored_actions = 0;
+#if 0
static boolean save_tape_entry = FALSE;
+#endif
boolean moved = FALSE, snapped = FALSE, bombed = FALSE;
int left = player_action & JOY_LEFT;
int right = player_action & JOY_RIGHT;
player_action &= JOY_BUTTON;
stored_player_action[player->index_nr] = player_action;
-#if 1
save_tape_entry = TRUE;
-#endif
}
else if (tape.playing && snapped)
SnapField(player, 0, 0); /* stop snapping */