for (y1 = -1; y1 < 2; y1++) for (x1 = -1; x1 < 2; x1++)
{
- int xx = ax+x1, yy = ay+y1;
+ int xx = ax + x1, yy = ay + y1;
int old_element = Tile[xx][yy];
int num_neighbours = 0;
for (y2 = -1; y2 < 2; y2++) for (x2 = -1; x2 < 2; x2++)
{
- int x = xx+x2, y = yy+y2;
+ int x = xx + x2, y = yy + y2;
if (!IN_LEV_FIELD(x, y) || (x == xx && y == yy))
continue;
}
if (network.enabled)
+ {
SendToServer_StopPlaying(NETWORK_STOP_BY_PLAYER);
+ }
else
{
if (quick_quit)