if (!ei->change_page->can_change)
continue;
- if (ei->change_page[j].events & CH_EVENT_BIT(CE_BY_OTHER))
+ if (ei->change_page[j].events & CH_EVENT_BIT(CE_BY_OTHER_ACTION))
{
int trigger_element = ei->change_page[j].trigger_element;
#else
/* add trigger events from element change event properties */
for (i=0; i<MAX_NUM_ELEMENTS; i++)
- if (HAS_CHANGE_EVENT(i, CE_BY_OTHER))
+ if (HAS_CHANGE_EVENT(i, CE_BY_OTHER_ACTION))
trigger_events[element_info[i].change->trigger_element] |=
element_info[i].change->events;
#endif
int i, x, y;
/* open envelope window horizontally */
- for (i=2; i <= level.envelope_xsize + 2; i += 2)
+ for (i = 2; i <= level.envelope_xsize + 2; i += 2)
{
int startx = (SXSIZE / MINI_TILEX - i) / 2;
int starty = (SYSIZE / MINI_TILEY) / 2 - 1;
}
/* open envelope window vertically */
- for (i=2; i <= level.envelope_ysize + 2; i += 2)
+ for (i = 2; i <= level.envelope_ysize + 2; i += 2)
{
int xsize = level.envelope_xsize + 2;
int startx = (SXSIZE / MINI_TILEX - (xsize - 1)) / 2;
Delay(GAME_FRAME_DELAY);
}
- Delay(3000);
+ if (tape.playing)
+ Delay(1000);
+ else
+ WaitForEventToContinue();
+
+ /* close envelope window vertically */
+ for (i = level.envelope_ysize + 2; i >= 2; i -= 2)
+ {
+ int xsize = level.envelope_xsize + 2;
+ int startx = (SXSIZE / MINI_TILEX - (xsize - 1)) / 2;
+ int starty = (SYSIZE / MINI_TILEY - i) / 2;
+
+ SetDrawtoField(DRAW_BUFFERED);
+
+ BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
+
+ SetDrawtoField(DRAW_BACKBUFFER);
+
+ for (y=0; y < i; y++) for (x=0; x < xsize; x++)
+ {
+ int ex = (x == 0 ? -1 : x == xsize - 1 ? +1 : 0);
+ int ey = (y == 0 ? -1 : y == i - 1 ? +1 : 0);
+
+ DrawEnvelopeBorder(startx + x, starty + y, ex, ey);
+ }
+
+ DrawTextToTextArea(SX + (startx + 1) * MINI_TILEX,
+ SY + (starty + 1) * MINI_TILEY, level.envelope,
+ FONT_TEXT_1, level.envelope_xsize, i - 2);
+
+ redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
+ BackToFront();
+
+ Delay(GAME_FRAME_DELAY);
+ }
+
+ /* close envelope window horizontally */
+ for (i = level.envelope_xsize + 2; i >= 2; i -= 2)
+ {
+ int startx = (SXSIZE / MINI_TILEX - i) / 2;
+ int starty = (SYSIZE / MINI_TILEY) / 2 - 1;
+
+ SetDrawtoField(DRAW_BUFFERED);
+
+ BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
+
+ SetDrawtoField(DRAW_BACKBUFFER);
+
+ for (y=0; y < 2; y++) for (x=0; x < i; x++)
+ {
+ int ex = (x == 0 ? -1 : x == i - 1 ? +1 : 0);
+ int ey = (y == 0 ? -1 : y == 1 ? +1 : 0);
+
+ DrawEnvelopeBorder(startx + x, starty + y, ex, ey);
+ }
+
+ redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
+ BackToFront();
+
+ Delay(GAME_FRAME_DELAY);
+ }
SetDrawtoField(DRAW_BUFFERED);