Store[x][y] = EL_EMPTY;
}
+ // special case: element changes to player (and may be kept if walkable)
+ if (ELEM_IS_PLAYER(target_element) && !level.keep_walkable_ce)
+ CreateElementFromChange(x, y, EL_EMPTY);
+
CreateElementFromChange(x, y, target_element);
PlayLevelSoundElementAction(x, y, element, ACTION_CHANGING);