added command to upload existing tapes to server
[rocksndiamonds.git] / src / game.c
index 0093ee4566fe45623d0efc09c56cad5224d14757..3d0e2d3bff7aca38e3d10df5f29e8111d5c5f194 100644 (file)
@@ -4717,6 +4717,19 @@ static void LevelSolved_SetFinalGameValues(void)
   game.LevelSolved_CountingHealth = game.health_final;
 }
 
+static void LevelSolved_DisplayFinalGameValues(int time, int score, int health)
+{
+  game.LevelSolved_CountingTime = time;
+  game.LevelSolved_CountingScore = score;
+  game.LevelSolved_CountingHealth = health;
+
+  game_panel_controls[GAME_PANEL_TIME].value = time;
+  game_panel_controls[GAME_PANEL_SCORE].value = score;
+  game_panel_controls[GAME_PANEL_HEALTH].value = health;
+
+  DisplayGameControlValues();
+}
+
 static void LevelSolved(void)
 {
   if (level.game_engine_type == GAME_ENGINE_TYPE_RND &&
@@ -4777,6 +4790,10 @@ void GameWon(void)
     score = score_final = game.score_final;
     health = health_final = game.health_final;
 
+    // update game panel values before (delayed) counting of score (if any)
+    LevelSolved_DisplayFinalGameValues(time, score, health);
+
+    // if level has time score defined, calculate new final game values
     if (time_score > 0)
     {
       int time_final_max = 999;
@@ -4810,18 +4827,13 @@ void GameWon(void)
       game.health_final = health_final;
     }
 
+    // if not counting score after game, immediately update game panel values
     if (level_editor_test_game || !setup.count_score_after_game)
     {
       time = time_final;
       score = score_final;
 
-      game.LevelSolved_CountingTime = time;
-      game.LevelSolved_CountingScore = score;
-
-      game_panel_controls[GAME_PANEL_TIME].value = time;
-      game_panel_controls[GAME_PANEL_SCORE].value = score;
-
-      DisplayGameControlValues();
+      LevelSolved_DisplayFinalGameValues(time, score, health);
     }
 
     if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
@@ -4898,13 +4910,7 @@ void GameWon(void)
       if (time == time_final)
        score = score_final;
 
-      game.LevelSolved_CountingTime = time;
-      game.LevelSolved_CountingScore = score;
-
-      game_panel_controls[GAME_PANEL_TIME].value = time;
-      game_panel_controls[GAME_PANEL_SCORE].value = score;
-
-      DisplayGameControlValues();
+      LevelSolved_DisplayFinalGameValues(time, score, health);
 
       if (time == time_final)
        StopSound(SND_GAME_LEVELTIME_BONUS);
@@ -4930,13 +4936,7 @@ void GameWon(void)
       health += health_count_dir;
       score  += time_score;
 
-      game.LevelSolved_CountingHealth = health;
-      game.LevelSolved_CountingScore = score;
-
-      game_panel_controls[GAME_PANEL_HEALTH].value = health;
-      game_panel_controls[GAME_PANEL_SCORE].value = score;
-
-      DisplayGameControlValues();
+      LevelSolved_DisplayFinalGameValues(time, score, health);
 
       if (health == health_final)
        StopSound(SND_GAME_LEVELTIME_BONUS);