rnd-20020520-1-src
[rocksndiamonds.git] / src / game.c
index 0312c695cccb3ba28d2a893c667d9ecadd79b058..3c81e2990242bff9d88c77e8b4980087209640e5 100644 (file)
 #define DX_TIME                        (DX + XX_TIME)
 #define DY_TIME                        (DY + YY_TIME)
 
-#if 0
-#define IS_LOOP_SOUND(s)       ((s) == SND_BD_MAGIC_WALL_RUNNING ||    \
-                                (s) == SND_BD_BUTTERFLY_MOVING ||      \
-                                (s) == SND_BD_FIREFLY_MOVING ||        \
-                                (s) == SND_SP_SNIKSNAK_MOVING ||       \
-                                (s) == SND_SP_ELECTRON_MOVING ||       \
-                                (s) == SND_DYNAMITE_BURNING || \
-                                (s) == SND_BUG_MOVING ||       \
-                                (s) == SND_SPACESHIP_MOVING || \
-                                (s) == SND_YAMYAM_MOVING ||    \
-                                (s) == SND_YAMYAM_WAITING ||   \
-                                (s) == SND_ROBOT_WHEEL_RUNNING ||      \
-                                (s) == SND_MAGIC_WALL_RUNNING ||       \
-                                (s) == SND_BALLOON_MOVING ||   \
-                                (s) == SND_MOLE_MOVING ||      \
-                                (s) == SND_TIMEGATE_WHEEL_RUNNING ||   \
-                                (s) == SND_CONVEYOR_BELT_RUNNING ||    \
-                                (s) == SND_DYNABOMB_BURNING || \
-                                (s) == SND_PACMAN_MOVING ||    \
-                                (s) == SND_PENGUIN_MOVING ||   \
-                                (s) == SND_PIG_MOVING ||       \
-                                (s) == SND_DRAGON_MOVING ||    \
-                                (s) == SND_DRAGON_BREATHING_FIRE)
-#endif
-
 /* values for player movement speed (which is in fact a delay value) */
 #define MOVE_DELAY_NORMAL_SPEED        8
 #define MOVE_DELAY_HIGH_SPEED  4
@@ -890,7 +865,7 @@ void InitGame()
 
   OpenDoor(DOOR_OPEN_ALL);
 
-  PlaySoundStereo(SND_GAME_STARTING, PSND_MAX_RIGHT);
+  PlaySoundStereo(SND_GAME_STARTING, SOUND_MAX_RIGHT);
   if (setup.sound_music)
     PlayMusic(level_nr);
 
@@ -1043,18 +1018,18 @@ void GameWon()
 
   local_player->LevelSolved = FALSE;
 
-  PlaySoundStereo(SND_GAME_WINNING, PSND_MAX_RIGHT);
+  PlaySoundStereo(SND_GAME_WINNING, SOUND_MAX_RIGHT);
 
   if (TimeLeft)
   {
     if (!tape.playing && setup.sound_loops)
-      PlaySoundExt(SND_GAME_LEVELTIME_BONUS, PSND_MAX_VOLUME, PSND_MAX_RIGHT,
+      PlaySoundExt(SND_GAME_LEVELTIME_BONUS, SOUND_MAX_VOLUME, SOUND_MAX_RIGHT,
                   SND_CTRL_PLAY_LOOP);
 
     while (TimeLeft > 0)
     {
       if (!tape.playing && !setup.sound_loops)
-       PlaySoundStereo(SND_GAME_LEVELTIME_BONUS, PSND_MAX_RIGHT);
+       PlaySoundStereo(SND_GAME_LEVELTIME_BONUS, SOUND_MAX_RIGHT);
       if (TimeLeft > 0 && !(TimeLeft % 10))
        RaiseScore(level.score[SC_ZEITBONUS]);
       if (TimeLeft > 100 && !(TimeLeft % 10))
@@ -1074,13 +1049,13 @@ void GameWon()
   else if (level.time == 0)            /* level without time limit */
   {
     if (!tape.playing && setup.sound_loops)
-      PlaySoundExt(SND_GAME_LEVELTIME_BONUS, PSND_MAX_VOLUME, PSND_MAX_RIGHT,
+      PlaySoundExt(SND_GAME_LEVELTIME_BONUS, SOUND_MAX_VOLUME, SOUND_MAX_RIGHT,
                   SND_CTRL_PLAY_LOOP);
 
     while (TimePlayed < 999)
     {
       if (!tape.playing && !setup.sound_loops)
-       PlaySoundStereo(SND_GAME_LEVELTIME_BONUS, PSND_MAX_RIGHT);
+       PlaySoundStereo(SND_GAME_LEVELTIME_BONUS, SOUND_MAX_RIGHT);
       if (TimePlayed < 999 && !(TimePlayed % 10))
        RaiseScore(level.score[SC_ZEITBONUS]);
       if (TimePlayed < 900 && !(TimePlayed % 10))
@@ -4404,6 +4379,9 @@ static void DrawBeltAnimation(int x, int y, int element)
     int graphic = el2gfx(element) + (belt_dir == MV_LEFT ? 0 : 7);
 
     DrawGraphicAnimation(x, y, graphic, 8, delay, mode);
+
+    if (!(FrameCounter % 2))
+      PlaySoundLevel(x, y, SND_CONVEYOR_BELT_RUNNING);
   }
 }
 
@@ -4754,11 +4732,7 @@ void GameActions()
     else if (element == EL_SP_TERMINAL_ACTIVE)
       DrawGraphicAnimation(x, y, GFX2_SP_TERMINAL_ACTIVE, 7, 4, ANIM_NORMAL);
     else if (IS_BELT(element))
-    {
       DrawBeltAnimation(x, y, element);
-      if (!(FrameCounter % 2))
-       PlaySoundLevel(x, y, SND_CONVEYOR_BELT_RUNNING);
-    }
     else if (element == EL_SWITCHGATE_OPENING)
       OpenSwitchgate(x, y);
     else if (element == EL_SWITCHGATE_CLOSING)
@@ -4967,7 +4941,7 @@ void GameActions()
       TimeLeft--;
 
       if (TimeLeft <= 10 && setup.time_limit)
-       PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, PSND_MAX_RIGHT);
+       PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, SOUND_MAX_RIGHT);
 
       DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW);
 
@@ -5090,7 +5064,9 @@ static void CheckGravityMovement(struct PlayerInfo *player)
        (Feld[new_jx][new_jy] == EL_SP_BASE ||
        Feld[new_jx][new_jy] == EL_ERDREICH));
 
-    if (field_under_player_is_free && !player_is_moving_to_valid_field)
+    if (field_under_player_is_free &&
+       !player_is_moving_to_valid_field &&
+       !IS_TUBE(Feld[jx][jy]))
       player->programmed_action = MV_DOWN;
   }
 }
@@ -5833,7 +5809,7 @@ int DigField(struct PlayerInfo *player,
        TimeLeft += 10;
        DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW);
       }
-      PlaySoundStereo(SND_EXTRA_TIME_COLLECTING, PSND_MAX_RIGHT);
+      PlaySoundStereo(SND_EXTRA_TIME_COLLECTING, SOUND_MAX_RIGHT);
       break;
 
     case EL_SHIELD_PASSIVE:
@@ -6025,7 +6001,7 @@ int DigField(struct PlayerInfo *player,
        return MF_NO_ACTION;
 
       player->LevelSolved = player->GameOver = TRUE;
-      PlaySoundStereo(SND_SP_EXIT_ENTERING, PSND_MAX_RIGHT);
+      PlaySoundStereo(SND_SP_EXIT_ENTERING, SOUND_MAX_RIGHT);
       break;
 
     case EL_FELSBROCKEN:
@@ -6272,7 +6248,7 @@ int DigField(struct PlayerInfo *player,
       TimeLeft += 10;
       DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW);
       DrawLevelField(x, y);
-      PlaySoundStereo(SND_TIME_ORB_FULL_COLLECTING, PSND_MAX_RIGHT);
+      PlaySoundStereo(SND_TIME_ORB_FULL_COLLECTING, SOUND_MAX_RIGHT);
       return MF_ACTION;
       break;
 
@@ -6475,7 +6451,7 @@ void PlaySoundLevel(int x, int y, int nr)
 {
   int sx = SCREENX(x), sy = SCREENY(y);
   int volume, stereo_position;
-  int silence_distance = 8;
+  int max_distance = 8;
   int type = (IS_LOOP_SOUND(nr) ? SND_CTRL_PLAY_LOOP : SND_CTRL_PLAY_SOUND);
 
   if ((!setup.sound_simple && !IS_LOOP_SOUND(nr)) ||
@@ -6483,30 +6459,24 @@ void PlaySoundLevel(int x, int y, int nr)
     return;
 
   if (!IN_LEV_FIELD(x, y) ||
-      sx < -silence_distance || sx >= SCR_FIELDX + silence_distance ||
-      sy < -silence_distance || sy >= SCR_FIELDY + silence_distance)
+      sx < -max_distance || sx >= SCR_FIELDX + max_distance ||
+      sy < -max_distance || sy >= SCR_FIELDY + max_distance)
     return;
 
-  volume = PSND_MAX_VOLUME;
-
-#if !defined(PLATFORM_MSDOS)
-  stereo_position = (sx - SCR_FIELDX / 2) * 12;
-#else
-  stereo_position = PSND_MIDDLE + (2 * sx - (SCR_FIELDX - 1)) * 5;
-  if (stereo_position > PSND_MAX_RIGHT)
-    stereo_position = PSND_MAX_RIGHT;
-  if (stereo_position < PSND_MAX_LEFT)
-    stereo_position = PSND_MAX_LEFT;
-#endif
+  volume = SOUND_MAX_VOLUME;
 
   if (!IN_SCR_FIELD(sx, sy))
   {
-    int dx = ABS(sx - SCR_FIELDX/2) - SCR_FIELDX/2;
-    int dy = ABS(sy - SCR_FIELDY/2) - SCR_FIELDY/2;
+    int dx = ABS(sx - SCR_FIELDX / 2) - SCR_FIELDX / 2;
+    int dy = ABS(sy - SCR_FIELDY / 2) - SCR_FIELDY / 2;
 
-    volume -= volume * (dx > dy ? dx : dy) / silence_distance;
+    volume -= volume * (dx > dy ? dx : dy) / max_distance;
   }
 
+  stereo_position = (SOUND_MAX_LEFT +
+                    (sx + max_distance) * SOUND_MAX_LEFT2RIGHT /
+                    (SCR_FIELDX + 2 * max_distance));
+
   PlaySoundExt(nr, volume, stereo_position, type);
 }