case EL_EMERALD_YELLOW:
case EL_EMERALD_RED:
case EL_EMERALD_PURPLE:
+ case EL_SP_INFOTRON:
RaiseScore(level.score[SC_EMERALD]);
break;
case EL_DIAMOND:
RaiseScore(level.score[SC_DIAMOND]);
break;
+ case EL_CRYSTAL:
+ RaiseScore(level.score[SC_CRYSTAL]);
+ break;
+ case EL_PEARL:
+ RaiseScore(level.score[SC_PEARL]);
+ break;
case EL_BUG:
case EL_BD_BUTTERFLY:
+ case EL_SP_ELECTRON:
RaiseScore(level.score[SC_BUG]);
break;
case EL_SPACESHIP:
case EL_BD_FIREFLY:
+ case EL_SP_SNIKSNAK:
RaiseScore(level.score[SC_SPACESHIP]);
break;
case EL_YAMYAM:
RaiseScore(level.score[SC_NUT]);
break;
case EL_DYNAMITE:
+ case EL_DYNABOMB_INCREASE_NUMBER:
+ case EL_DYNABOMB_INCREASE_SIZE:
+ case EL_DYNABOMB_INCREASE_POWER:
RaiseScore(level.score[SC_DYNAMITE]);
break;
+ case EL_SHIELD_NORMAL:
+ case EL_SHIELD_DEADLY:
+ RaiseScore(level.score[SC_SHIELD]);
+ break;
+ case EL_EXTRA_TIME:
+ RaiseScore(level.score[SC_TIME_BONUS]);
+ break;
case EL_KEY_1:
case EL_KEY_2:
case EL_KEY_3: