/* update game panel control values */
- game_panel_controls[GAME_PANEL_LEVEL_NUMBER].value = level_nr;
+ /* use "level.file_info.nr" instead of "level_nr" (for network games) */
+ game_panel_controls[GAME_PANEL_LEVEL_NUMBER].value = level.file_info.nr;
game_panel_controls[GAME_PANEL_GEMS].value = gems;
game_panel_controls[GAME_PANEL_INVENTORY_COUNT].value = 0;
DrawHallOfFame(last_level_nr, hi_pos);
}
- else if (!setup.auto_play_next_level || !setup.increment_levels)
+ else if (setup.auto_play_next_level && setup.increment_levels &&
+ !network_playing)
{
- SetGameStatus(GAME_MODE_MAIN);
-
- DrawMainMenu();
+ StartGameActions(network.enabled, setup.autorecord, level.random_seed);
}
else
{
- StartGameActions(network.enabled, setup.autorecord, level.random_seed);
+ SetGameStatus(GAME_MODE_MAIN);
+
+ DrawMainMenu();
}
}
if (init_network_game)
{
+ SendToServer_LevelFile();
SendToServer_StartPlaying();
return;