local_player->jy - MIDPOSY);
}
+ /* do not use PLAYING mask for fading out from main screen */
+ game_status = GAME_MODE_MAIN;
+
StopAnimation();
if (!game.restart_level)
FadeOut(REDRAW_FIELD);
#endif
+ game_status = GAME_MODE_PLAYING;
+
/* !!! FIX THIS (START) !!! */
if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
{