game_status = GAME_MODE_PLAYING;
}
+void UpdateAndDisplayGameControlValues()
+{
+ if (tape.warp_forward)
+ return;
+
+ UpdateGameControlValues();
+ DisplayGameControlValues();
+}
+
void DrawGameValue_Emeralds(int value)
{
struct TextPosInfo *pos = &game.panel.gems;
SetPanelBackground();
SetDrawBackgroundMask(REDRAW_DOOR_1);
+#if 1
+ UpdateAndDisplayGameControlValues();
+#else
UpdateGameDoorValues();
DrawGameDoorValues();
+#endif
if (!game.restart_level)
{
DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime);
}
+#if 1
+ UpdateAndDisplayGameControlValues();
+#else
UpdateGameDoorValues();
DrawGameDoorValues();
+#endif
}
void AdvanceFrameAndPlayerCounters(int player_nr)
#else
-#if 1
+#if 0
/* !!! DOES NOT WORK FOR DIAGONAL PLAYER RELOCATION !!! */
int xsize = (BX2 - BX1 + 1);
int ysize = (BY2 - BY1 + 1);