return TRUE;
}
+boolean checkGameRunning(void)
+{
+ if (game_status != GAME_MODE_PLAYING)
+ return FALSE;
+
+ if (level.game_engine_type == GAME_ENGINE_TYPE_BD && !checkGameRunning_BD())
+ return FALSE;
+
+ return TRUE;
+}
+
boolean checkGameSolved(void)
{
// set for all game engines if level was solved