moved functions (no functional change)
[rocksndiamonds.git] / src / game.c
index 137028077fea13ad46a5b646a0f6f068bc9bc286..2bdd28e5e5dac725035e2fa097cd5add138a3dac 100644 (file)
@@ -2262,6 +2262,8 @@ static void UpdateGameControlValues(void)
   int i, k;
   int time = (game.LevelSolved ?
              game.LevelSolved_CountingTime :
+             level.game_engine_type == GAME_ENGINE_TYPE_BD ?
+             game_bd.time_played :
              level.game_engine_type == GAME_ENGINE_TYPE_EM ?
              game_em.lev->time :
              level.game_engine_type == GAME_ENGINE_TYPE_SP ?
@@ -2271,6 +2273,8 @@ static void UpdateGameControlValues(void)
              game.no_level_time_limit ? TimePlayed : TimeLeft);
   int score = (game.LevelSolved ?
               game.LevelSolved_CountingScore :
+              level.game_engine_type == GAME_ENGINE_TYPE_BD ?
+              game_bd.score :
               level.game_engine_type == GAME_ENGINE_TYPE_EM ?
               game_em.lev->score :
               level.game_engine_type == GAME_ENGINE_TYPE_SP ?
@@ -2278,7 +2282,9 @@ static void UpdateGameControlValues(void)
               level.game_engine_type == GAME_ENGINE_TYPE_MM ?
               game_mm.score :
               game.score);
-  int gems = (level.game_engine_type == GAME_ENGINE_TYPE_EM ?
+  int gems = (level.game_engine_type == GAME_ENGINE_TYPE_BD ?
+             game_bd.gems_still_needed :
+             level.game_engine_type == GAME_ENGINE_TYPE_EM ?
              game_em.lev->gems_needed :
              level.game_engine_type == GAME_ENGINE_TYPE_SP ?
              game_sp.infotrons_still_needed :
@@ -2286,9 +2292,15 @@ static void UpdateGameControlValues(void)
              game_mm.kettles_still_needed :
              game.gems_still_needed);
   int gems_total = level.gems_needed;
-  int gems_collected = gems_total - gems;
-  int gems_score = level.score[SC_EMERALD];
-  int exit_closed = (level.game_engine_type == GAME_ENGINE_TYPE_EM ?
+  int gems_collected = (level.game_engine_type == GAME_ENGINE_TYPE_BD ?
+                       game_bd.game->cave->diamonds_collected :
+                       gems_total - gems);
+  int gems_score = (level.game_engine_type == GAME_ENGINE_TYPE_BD ?
+                   game_bd.game->cave->diamond_value :
+                   level.score[SC_EMERALD]);
+  int exit_closed = (level.game_engine_type == GAME_ENGINE_TYPE_BD ?
+                    game_bd.gems_still_needed > 0 :
+                    level.game_engine_type == GAME_ENGINE_TYPE_EM ?
                     game_em.lev->gems_needed > 0 :
                     level.game_engine_type == GAME_ENGINE_TYPE_SP ?
                     game_sp.infotrons_still_needed > 0 :
@@ -16129,6 +16141,17 @@ boolean CheckRestartGame(void)
   return TRUE;
 }
 
+boolean checkGameRunning(void)
+{
+  if (game_status != GAME_MODE_PLAYING)
+    return FALSE;
+
+  if (level.game_engine_type == GAME_ENGINE_TYPE_BD && !checkGameRunning_BD())
+    return FALSE;
+
+  return TRUE;
+}
+
 boolean checkGameSolved(void)
 {
   // set for all game engines if level was solved