#define GAME_CONTROL_LEVEL 0
#define GAME_CONTROL_GEMS 1
#define GAME_CONTROL_INVENTORY 2
-#define GAME_CONTROL_KEYS 3
-#define GAME_CONTROL_SCORE 4
-#define GAME_CONTROL_TIME 5
-
-
-
-#define GAME_CONTROL_LEVELS 1
-#define GAME_CONTROL_SCORES 2
-#define GAME_CONTROL_EDITOR 3
-#define GAME_CONTROL_INFO 4
-#define GAME_CONTROL_GAME 5
-#define GAME_CONTROL_SETUP 6
-#define GAME_CONTROL_QUIT 7
-#define GAME_CONTROL_PREV_LEVEL 8
-#define GAME_CONTROL_NEXT_LEVEL 9
-#define GAME_CONTROL_CURRENT_LEVEL 10
-#define GAME_CONTROL_FIRST_LEVEL 11
-#define GAME_CONTROL_LAST_LEVEL 12
-#define GAME_CONTROL_LEVEL_INFO_1 13
-#define GAME_CONTROL_LEVEL_INFO_2 14
-#define GAME_CONTROL_LEVEL_NAME 15
-#define GAME_CONTROL_LEVEL_AUTHOR 16
-#define GAME_CONTROL_LEVEL_YEAR 17
-#define GAME_CONTROL_LEVEL_IMPORTED_FROM 18
-#define GAME_CONTROL_LEVEL_IMPORTED_BY 19
-#define GAME_CONTROL_LEVEL_TESTED_BY 20
-#define GAME_CONTROL_TITLE_1 21
-#define GAME_CONTROL_TITLE_2 22
-#define GAME_CONTROL_TITLE_3 23
-
-static char str_game_text_name[10];
-static char str_game_text_current_level[10];
-static char str_game_text_first_level[10];
-static char str_game_text_last_level[10];
-
-static char *game_text_name = str_game_text_name;
-static char *game_text_current_level = str_game_text_current_level;
-static char *game_text_first_level = str_game_text_first_level;
-static char *game_text_last_level = str_game_text_last_level;
-static char *game_text_levels = "Levelset";
-static char *game_text_scores = "Hall Of Fame";
-static char *game_text_editor = "Level Creator";
-static char *game_text_info = "Info Screen";
-static char *game_text_game = "Start Game";
-static char *game_text_setup = "Setup";
-static char *game_text_quit = "Quit";
-static char *game_text_level_name = level.name;
-static char *game_text_level_author = level.author;
-static char *game_text_level_year = NULL;
-static char *game_text_level_imported_from = NULL;
-static char *game_text_level_imported_by = NULL;
-static char *game_text_level_tested_by = NULL;
-static char *game_text_title_1 = PROGRAM_TITLE_STRING;
-static char *game_text_title_2 = PROGRAM_COPYRIGHT_STRING;
-static char *game_text_title_3 = PROGRAM_GAME_BY_STRING;
+#define GAME_CONTROL_KEY_1 3
+#define GAME_CONTROL_KEY_2 4
+#define GAME_CONTROL_KEY_3 5
+#define GAME_CONTROL_KEY_4 6
+#define GAME_CONTROL_KEY_5 7
+#define GAME_CONTROL_KEY_6 8
+#define GAME_CONTROL_KEY_7 9
+#define GAME_CONTROL_KEY_8 10
+#define GAME_CONTROL_KEY_WHITE 11
+#define GAME_CONTROL_KEY_WHITE_COUNT 12
+#define GAME_CONTROL_SCORE 13
+#define GAME_CONTROL_TIME 14
+#define GAME_CONTROL_TIME_HH 15
+#define GAME_CONTROL_TIME_MM 16
+#define GAME_CONTROL_TIME_SS 17
+#define GAME_CONTROL_DROP_NEXT_1 18
+#define GAME_CONTROL_DROP_NEXT_2 19
+#define GAME_CONTROL_DROP_NEXT_3 20
+#define GAME_CONTROL_DROP_NEXT_4 21
+#define GAME_CONTROL_DROP_NEXT_5 22
+#define GAME_CONTROL_DROP_NEXT_6 23
+#define GAME_CONTROL_DROP_NEXT_7 24
+#define GAME_CONTROL_DROP_NEXT_8 25
+#define GAME_CONTROL_SHIELD_NORMAL 26
+#define GAME_CONTROL_SHIELD_NORMAL_TIME 27
+#define GAME_CONTROL_SHIELD_DEADLY 28
+#define GAME_CONTROL_SHIELD_DEADLY_TIME 29
+#define GAME_CONTROL_EXIT 30
+#define GAME_CONTROL_EM_EXIT 31
+#define GAME_CONTROL_SP_EXIT 32
+#define GAME_CONTROL_STEEL_EXIT 33
+#define GAME_CONTROL_EM_STEEL_EXIT 34
+#define GAME_CONTROL_EMC_MAGIC_BALL 35
+#define GAME_CONTROL_EMC_MAGIC_BALL_TIME 36
+#define GAME_CONTROL_LIGHT_SWITCH 37
+#define GAME_CONTROL_LIGHT_SWITCH_TIME 38
+#define GAME_CONTROL_TIMEGATE_SWITCH 39
+#define GAME_CONTROL_TIMEGATE_SWITCH_TIME 40
+#define GAME_CONTROL_SWITCHGATE_SWITCH 41
+#define GAME_CONTROL_EMC_LENSES 42
+#define GAME_CONTROL_EMC_LENSES_TIME 43
+#define GAME_CONTROL_EMC_MAGNIFIER 44
+#define GAME_CONTROL_EMC_MAGNIFIER_TIME 45
+#define GAME_CONTROL_BALLOON_SWITCH 46
+#define GAME_CONTROL_DYNABOMB_NUMBER 47
+#define GAME_CONTROL_DYNABOMB_SIZE 48
+#define GAME_CONTROL_DYNABOMB_POWER 49
+#define GAME_CONTROL_PENGUINS 50
+#define GAME_CONTROL_SOKOBAN_OBJECTS 51
+#define GAME_CONTROL_SOKOBAN_FIELDS 52
+#define GAME_CONTROL_ROBOT_WHEEL 53
+#define GAME_CONTROL_CONVEYOR_BELT_1 54
+#define GAME_CONTROL_CONVEYOR_BELT_1_SWITCH 55
+#define GAME_CONTROL_CONVEYOR_BELT_2 56
+#define GAME_CONTROL_CONVEYOR_BELT_2_SWITCH 57
+#define GAME_CONTROL_CONVEYOR_BELT_3 58
+#define GAME_CONTROL_CONVEYOR_BELT_3_SWITCH 59
+#define GAME_CONTROL_CONVEYOR_BELT_4 60
+#define GAME_CONTROL_CONVEYOR_BELT_4_SWITCH 61
+#define GAME_CONTROL_MAGIC_WALL 62
+#define GAME_CONTROL_MAGIC_WALL_TIME 63
+#define GAME_CONTROL_BD_MAGIC_WALL 64
+#define GAME_CONTROL_DC_MAGIC_WALL 65
+#define GAME_CONTROL_PLAYER_NAME 66
+#define GAME_CONTROL_LEVEL_NAME 67
+#define GAME_CONTROL_LEVEL_AUTHOR 68
struct GameControlInfo
{
int nr;
- struct MenuPosInfo *pos_button;
- int button_graphic;
-
struct TextPosInfo *pos_text;
- char **text;
-
- struct TextPosInfo *pos_input;
- char **input;
+ int type;
+ void *ptr;
};
static struct GameControlInfo game_controls[] =
{
{
- GAME_CONTROL_NAME,
- &menu.game.button.name, IMG_MENU_BUTTON,
- &menu.game.text.name, &game_text_name,
- &menu.game.input.name, &setup.player_name,
+ GAME_CONTROL_LEVEL,
+ &game.panel.level,
+ TYPE_INTEGER,
},
{
- GAME_CONTROL_LEVELS,
- &menu.game.button.levels, IMG_MENU_BUTTON_ENTER_MENU,
- &menu.game.text.levels, &game_text_levels,
- NULL, NULL,
+ GAME_CONTROL_GEMS,
+ &game.panel.gems,
+ TYPE_INTEGER,
},
{
- GAME_CONTROL_SCORES,
- &menu.game.button.scores, IMG_MENU_BUTTON,
- &menu.game.text.scores, &game_text_scores,
- NULL, NULL,
+ GAME_CONTROL_INVENTORY,
+ &game.panel.inventory,
+ TYPE_INTEGER,
},
{
- GAME_CONTROL_EDITOR,
- &menu.game.button.editor, IMG_MENU_BUTTON,
- &menu.game.text.editor, &game_text_editor,
- NULL, NULL,
+ GAME_CONTROL_KEYS,
+ &game.panel.keys,
+ TYPE_INTEGER,
},
{
- GAME_CONTROL_INFO,
- &menu.game.button.info, IMG_MENU_BUTTON_ENTER_MENU,
- &menu.game.text.info, &game_text_info,
- NULL, NULL,
+ GAME_CONTROL_SCORE,
+ &game.panel.score,
+ TYPE_INTEGER,
},
{
- GAME_CONTROL_GAME,
- &menu.game.button.game, IMG_MENU_BUTTON,
- &menu.game.text.game, &game_text_game,
- NULL, NULL,
+ GAME_CONTROL_TIME,
+ &game.panel.time,
+ TYPE_INTEGER,
},
{
- GAME_CONTROL_SETUP,
- &menu.game.button.setup, IMG_MENU_BUTTON_ENTER_MENU,
- &menu.game.text.setup, &game_text_setup,
- NULL, NULL,
+ GAME_CONTROL_TIME_HH,
+ &game.panel.time_hh,
+ TYPE_INTEGER,
},
{
- GAME_CONTROL_QUIT,
- &menu.game.button.quit, IMG_MENU_BUTTON,
- &menu.game.text.quit, &game_text_quit,
- NULL, NULL,
+ GAME_CONTROL_TIME_MM,
+ &game.panel.time_mm,
+ TYPE_INTEGER,
},
-#if 0
- /* (these two buttons are real gadgets) */
{
- GAME_CONTROL_PREV_LEVEL,
- &menu.game.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
- NULL, NULL,
- NULL, NULL,
+ GAME_CONTROL_TIME_SS,
+ &game.panel.time_ss,
+ TYPE_INTEGER,
},
{
- GAME_CONTROL_NEXT_LEVEL,
- &menu.game.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
- NULL, NULL,
- NULL, NULL,
+ GAME_CONTROL_DROP_NEXT_1,
+ &game.panel.drop_next_1,
+ TYPE_INTEGER,
},
-#endif
{
- GAME_CONTROL_CURRENT_LEVEL,
- NULL, -1,
- &menu.game.text.current_level, &game_text_current_level,
- NULL, NULL,
+ GAME_CONTROL_DROP_NEXT_2,
+ &game.panel.drop_next_2,
+ TYPE_INTEGER,
},
{
- GAME_CONTROL_FIRST_LEVEL,
- NULL, -1,
- &menu.game.text.first_level, &game_text_first_level,
- NULL, NULL,
+ GAME_CONTROL_DROP_NEXT_3,
+ &game.panel.drop_next_3,
+ TYPE_INTEGER,
},
{
- GAME_CONTROL_LAST_LEVEL,
- NULL, -1,
- &menu.game.text.last_level, &game_text_last_level,
- NULL, NULL,
+ GAME_CONTROL_DROP_NEXT_4,
+ &game.panel.drop_next_4,
+ TYPE_INTEGER,
},
{
- GAME_CONTROL_LEVEL_INFO_1,
- NULL, -1,
- &menu.game.text.level_info_1, NULL,
- NULL, NULL,
+ GAME_CONTROL_DROP_NEXT_5,
+ &game.panel.drop_next_5,
+ TYPE_INTEGER,
},
{
- GAME_CONTROL_LEVEL_INFO_2,
- NULL, -1,
- &menu.game.text.level_info_2, NULL,
- NULL, NULL,
+ GAME_CONTROL_DROP_NEXT_6,
+ &game.panel.drop_next_6,
+ TYPE_INTEGER,
},
{
- GAME_CONTROL_LEVEL_NAME,
- NULL, -1,
- &menu.game.text.level_name, &game_text_level_name,
- NULL, NULL,
+ GAME_CONTROL_DROP_NEXT_7,
+ &game.panel.drop_next_7,
+ TYPE_INTEGER,
},
{
- GAME_CONTROL_LEVEL_AUTHOR,
- NULL, -1,
- &menu.game.text.level_author, &game_text_level_author,
- NULL, NULL,
+ GAME_CONTROL_DROP_NEXT_8,
+ &game.panel.drop_next_8,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_EMC_KEYS,
+ &game.panel.emc_keys,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_KEY_1,
+ &game.panel.key_1,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_KEY_2,
+ &game.panel.key_2,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_KEY_3,
+ &game.panel.key_3,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_KEY_4,
+ &game.panel.key_4,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_KEY_5,
+ &game.panel.key_5,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_KEY_6,
+ &game.panel.key_6,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_KEY_7,
+ &game.panel.key_7,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_KEY_8,
+ &game.panel.key_8,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_KEY_WHITE,
+ &game.panel.key_white,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_KEY_WHITE_COUNT,
+ &game.panel.key_white_count,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_SHIELD_NORMAL,
+ &game.panel.shield_normal,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_SHIELD_NORMAL_TIME,
+ &game.panel.shield_normal_time,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_SHIELD_DEADLY,
+ &game.panel.shield_deadly,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_SHIELD_DEADLY_TIME,
+ &game.panel.shield_deadly_time,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_EXIT,
+ &game.panel.exit,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_EM_EXIT,
+ &game.panel.em_exit,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_SP_EXIT,
+ &game.panel.sp_exit,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_STEEL_EXIT,
+ &game.panel.steel_exit,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_EM_STEEL_EXIT,
+ &game.panel.em_steel_exit,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_EMC_MAGIC_BALL,
+ &game.panel.emc_magic_ball,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_EMC_MAGIC_BALL_TIME,
+ &game.panel.emc_magic_ball_time,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_LIGHT_SWITCH,
+ &game.panel.light_switch,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_LIGHT_SWITCH_TIME,
+ &game.panel.light_switch_time,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_TIMEGATE_SWITCH,
+ &game.panel.timegate_switch,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_TIMEGATE_SWITCH_TIME,
+ &game.panel.timegate_switch_time,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_SWITCHGATE_SWITCH,
+ &game.panel.switchgate_switch,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_EMC_LENSES,
+ &game.panel.emc_lenses,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_EMC_LENSES_TIME,
+ &game.panel.emc_lenses_time,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_EMC_MAGNIFIER,
+ &game.panel.emc_magnifier,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_EMC_MAGNIFIER_TIME,
+ &game.panel.emc_magnifier_time,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_BALLOON_SWITCH,
+ &game.panel.balloon_switch,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_DYNABOMB_NUMBER,
+ &game.panel.dynabomb_number,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_DYNABOMB_SIZE,
+ &game.panel.dynabomb_size,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_DYNABOMB_POWER,
+ &game.panel.dynabomb_power,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_PENGUINS,
+ &game.panel.penguins,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_SOKOBAN_OBJECTS,
+ &game.panel.sokoban_objects,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_SOKOBAN_FIELDS,
+ &game.panel.sokoban_fields,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_ROBOT_WHEEL,
+ &game.panel.robot_wheel,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_CONVEYOR_BELT_1,
+ &game.panel.conveyor_belt_1,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_CONVEYOR_BELT_1_SWITCH,
+ &game.panel.conveyor_belt_1_switch,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_CONVEYOR_BELT_2,
+ &game.panel.conveyor_belt_2,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_CONVEYOR_BELT_2_SWITCH,
+ &game.panel.conveyor_belt_2_switch,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_CONVEYOR_BELT_3,
+ &game.panel.conveyor_belt_3,
+ TYPE_INTEGER,
},
{
- GAME_CONTROL_LEVEL_YEAR,
- NULL, -1,
- &menu.game.text.level_year, &game_text_level_year,
- NULL, NULL,
+ GAME_CONTROL_CONVEYOR_BELT_3_SWITCH,
+ &game.panel.conveyor_belt_3_switch,
+ TYPE_INTEGER,
},
{
- GAME_CONTROL_LEVEL_IMPORTED_FROM,
- NULL, -1,
- &menu.game.text.level_imported_from, &game_text_level_imported_from,
- NULL, NULL,
+ GAME_CONTROL_CONVEYOR_BELT_4,
+ &game.panel.conveyor_belt_4,
+ TYPE_INTEGER,
},
{
- GAME_CONTROL_LEVEL_IMPORTED_BY,
- NULL, -1,
- &menu.game.text.level_imported_by, &game_text_level_imported_by,
- NULL, NULL,
+ GAME_CONTROL_CONVEYOR_BELT_4_SWITCH,
+ &game.panel.conveyor_belt_4_switch,
+ TYPE_INTEGER,
},
{
- GAME_CONTROL_LEVEL_TESTED_BY,
- NULL, -1,
- &menu.game.text.level_tested_by, &game_text_level_tested_by,
- NULL, NULL,
+ GAME_CONTROL_MAGIC_WALL,
+ &game.panel.magic_wall,
+ TYPE_INTEGER,
},
{
- GAME_CONTROL_TITLE_1,
- NULL, -1,
- &menu.game.text.title_1, &game_text_title_1,
- NULL, NULL,
+ GAME_CONTROL_MAGIC_WALL_TIME,
+ &game.panel.magic_wall_time,
+ TYPE_INTEGER,
},
{
- GAME_CONTROL_TITLE_2,
- NULL, -1,
- &menu.game.text.title_2, &game_text_title_2,
- NULL, NULL,
+ GAME_CONTROL_BD_MAGIC_WALL,
+ &game.panel.bd_magic_wall,
+ TYPE_INTEGER,
},
{
- GAME_CONTROL_TITLE_3,
- NULL, -1,
- &menu.game.text.title_3, &game_text_title_3,
- NULL, NULL,
+ GAME_CONTROL_DC_MAGIC_WALL,
+ &game.panel.dc_magic_wall,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_PLAYER_NAME,
+ &game.panel.player_name,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_LEVEL_NAME,
+ &game.panel.level_name,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_CONTROL_LEVEL_AUTHOR,
+ &game.panel.level_author,
+ TYPE_INTEGER,
},
{
-1,
- NULL, -1,
- NULL, NULL,
- NULL, NULL,
+ NULL,
+ -1,
+ NULL
}
};
#endif
void DrawGameValue_Level(int value)
{
- struct TextPosInfo *pos = &game.panel.level;
+ struct TextPosInfo *pos = &game.panel.level_number;
int chars1 = 2;
int chars2 = 3;
int chars = pos->chars;
void DrawGameValue_Keys(int key[MAX_NUM_KEYS])
{
+#if 0
struct TextPosInfo *pos = &game.panel.keys;
+#endif
+#if 0
int base_key_graphic = EL_KEY_1;
+#endif
int i;
+#if 0
if (PANEL_DEACTIVATED(pos))
return;
+#endif
+#if 0
if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
base_key_graphic = EL_EM_KEY_1;
+#endif
+#if 0
pos->width = 4 * MINI_TILEX;
+#endif
+#if 1
+ for (i = 0; i < MAX_NUM_KEYS; i++)
+#else
/* currently only 4 of 8 possible keys are displayed */
for (i = 0; i < STD_NUM_KEYS; i++)
+#endif
{
+#if 1
+ struct TextPosInfo *pos = &game.panel.key[i];
+#endif
int src_x = DOOR_GFX_PAGEX5 + 18;
int src_y = DOOR_GFX_PAGEY1 + 123;
+#if 1
+ int dst_x = PANEL_XPOS(pos);
+ int dst_y = PANEL_YPOS(pos);
+#else
int dst_x = PANEL_XPOS(pos) + i * MINI_TILEX;
int dst_y = PANEL_YPOS(pos);
+#endif
+
+#if 1
+ int element = (i >= STD_NUM_KEYS ? EL_EMC_KEY_5 - 4 :
+ level.game_engine_type == GAME_ENGINE_TYPE_EM ? EL_EM_KEY_1 :
+ EL_KEY_1) + i;
+ int graphic = el2edimg(element);
+#endif
+
+#if 1
+ if (PANEL_DEACTIVATED(pos))
+ continue;
+#endif
+
+#if 0
+ /* masked blit with tiles from half-size scaled bitmap does not work yet
+ (no mask bitmap created for these sizes after loading and scaling) --
+ solution: load without creating mask, scale, then create final mask */
+
+ BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto, src_x, src_y,
+ MINI_TILEX, MINI_TILEY, dst_x, dst_y);
+
+ if (key[i])
+ {
+#if 0
+ int graphic = el2edimg(base_key_graphic + i);
+#endif
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+
+ getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, MINI_TILEX, MINI_TILEY,
+ dst_x, dst_y);
+ }
+#else
+#if 1
+ if (key[i])
+ DrawMiniGraphicExt(drawto, dst_x, dst_y, graphic);
+ else
+ BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto, src_x, src_y,
+ MINI_TILEX, MINI_TILEY, dst_x, dst_y);
+#else
if (key[i])
DrawMiniGraphicExt(drawto, dst_x, dst_y, el2edimg(base_key_graphic + i));
else
BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto, src_x, src_y,
MINI_TILEX, MINI_TILEY, dst_x, dst_y);
+#endif
+#endif
}
}
static struct
{
- int x, y;
+ int *x, *y;
+ int gd_x, gd_y;
int gadget_id;
char *infotext;
} gamebutton_info[NUM_GAME_BUTTONS] =
{
+#if 1
{
+ &game.button.stop.x, &game.button.stop.y,
GAME_BUTTON_STOP_XPOS, GAME_BUTTON_YPOS,
GAME_CTRL_ID_STOP,
"stop game"
},
{
+ &game.button.pause.x, &game.button.pause.y,
GAME_BUTTON_PAUSE_XPOS, GAME_BUTTON_YPOS,
GAME_CTRL_ID_PAUSE,
"pause game"
},
{
+ &game.button.play.x, &game.button.play.y,
GAME_BUTTON_PLAY_XPOS, GAME_BUTTON_YPOS,
GAME_CTRL_ID_PLAY,
"play game"
},
{
+ &game.button.sound_music.x, &game.button.sound_music.y,
SOUND_BUTTON_MUSIC_XPOS, SOUND_BUTTON_YPOS,
SOUND_CTRL_ID_MUSIC,
"background music on/off"
},
{
+ &game.button.sound_loops.x, &game.button.sound_loops.y,
SOUND_BUTTON_LOOPS_XPOS, SOUND_BUTTON_YPOS,
SOUND_CTRL_ID_LOOPS,
"sound loops on/off"
},
{
+ &game.button.sound_simple.x,&game.button.sound_simple.y,
SOUND_BUTTON_SIMPLE_XPOS, SOUND_BUTTON_YPOS,
SOUND_CTRL_ID_SIMPLE,
"normal sounds on/off"
}
+#else
+ {
+ GAME_BUTTON_STOP_XPOS, GAME_BUTTON_YPOS,
+ GAME_CTRL_ID_STOP,
+ "stop game"
+ },
+ {
+ GAME_BUTTON_PAUSE_XPOS, GAME_BUTTON_YPOS,
+ GAME_CTRL_ID_PAUSE,
+ "pause game"
+ },
+ {
+ GAME_BUTTON_PLAY_XPOS, GAME_BUTTON_YPOS,
+ GAME_CTRL_ID_PLAY,
+ "play game"
+ },
+ {
+ SOUND_BUTTON_MUSIC_XPOS, SOUND_BUTTON_YPOS,
+ SOUND_CTRL_ID_MUSIC,
+ "background music on/off"
+ },
+ {
+ SOUND_BUTTON_LOOPS_XPOS, SOUND_BUTTON_YPOS,
+ SOUND_CTRL_ID_LOOPS,
+ "sound loops on/off"
+ },
+ {
+ SOUND_BUTTON_SIMPLE_XPOS, SOUND_BUTTON_YPOS,
+ SOUND_CTRL_ID_SIMPLE,
+ "normal sounds on/off"
+ }
+#endif
};
void CreateGameButtons()
int button_type;
boolean checked;
unsigned long event_mask;
+ int x, y;
int gd_xoffset, gd_yoffset;
int gd_x1, gd_x2, gd_y1, gd_y2;
int id = i;
- gd_xoffset = gamebutton_info[i].x;
- gd_yoffset = gamebutton_info[i].y;
+ x = DX + *gamebutton_info[i].x;
+ y = DY + *gamebutton_info[i].y;
+ gd_xoffset = gamebutton_info[i].gd_x;
+ gd_yoffset = gamebutton_info[i].gd_y;
gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_INFO_TEXT, gamebutton_info[i].infotext,
+#if 1
+ GDI_X, x,
+ GDI_Y, y,
+#else
GDI_X, DX + gd_xoffset,
GDI_Y, DY + gd_yoffset,
+#endif
GDI_WIDTH, GAME_BUTTON_XSIZE,
GDI_HEIGHT, GAME_BUTTON_YSIZE,
GDI_TYPE, button_type,