renamed command to create level sketch images
[rocksndiamonds.git] / src / game.c
index 6d5cf55307e91f756000f5a71c101ee3be496972..23fe5f91eae8572a6dc463d56e2392806bf28970 100644 (file)
@@ -5041,9 +5041,9 @@ void GameEnd(void)
   }
 }
 
-static int addScoreEntry(struct ScoreInfo *list, struct ScoreEntry *new_entry)
+static int addScoreEntry(struct ScoreInfo *list, struct ScoreEntry *new_entry,
+                        boolean one_score_entry_per_name)
 {
-  boolean one_score_entry_per_name = !program.many_scores_per_name;
   int i;
 
   if (strEqual(new_entry->name, EMPTY_PLAYER_NAME))
@@ -5066,7 +5066,9 @@ static int addScoreEntry(struct ScoreInfo *list, struct ScoreEntry *new_entry)
                              entry->time == 0);
 
     // prevent adding server score entries if also existing in local score file
-    if (strEqual(new_entry->tape_basename, entry->tape_basename))
+    // (special case: historic score entries have an empty tape basename entry)
+    if (strEqual(new_entry->tape_basename, entry->tape_basename) &&
+       !strEqual(new_entry->tape_basename, UNDEFINED_FILENAME))
       return -1;
 
     if (is_better || entry_is_empty)
@@ -5113,6 +5115,7 @@ static int addScoreEntry(struct ScoreInfo *list, struct ScoreEntry *new_entry)
 void NewHighScore(int level_nr)
 {
   struct ScoreEntry new_entry = {{ 0 }}; // (prevent warning from GCC bug 53119)
+  boolean one_per_name = FALSE;
 
   strncpy(new_entry.tape_basename, tape.score_tape_basename, MAX_FILENAME_LEN);
   strncpy(new_entry.name, setup.player_name, MAX_PLAYER_NAME_LEN);
@@ -5122,37 +5125,47 @@ void NewHighScore(int level_nr)
 
   LoadScore(level_nr);
 
-  scores.last_added = addScoreEntry(&scores, &new_entry);
+  scores.last_added = addScoreEntry(&scores, &new_entry, one_per_name);
 
   if (scores.last_added >= 0)
   {
     SaveScore(level_nr);
 
-    if (game.LevelSolved_SaveTape)
-    {
-      SaveScoreTape(level_nr);
-      SaveServerScore(level_nr);
-    }
-
     // store last added local score entry (before merging server scores)
     scores.last_added_local = scores.last_added;
   }
+
+  if (game.LevelSolved_SaveTape)
+  {
+    SaveScoreTape(level_nr);
+    SaveServerScore(level_nr);
+  }
 }
 
 void MergeServerScore(void)
 {
+  struct ScoreEntry last_added_entry;
+  boolean one_per_name = FALSE;
   int i;
 
+  if (scores.last_added >= 0)
+    last_added_entry = scores.entry[scores.last_added];
+
   for (i = 0; i < server_scores.num_entries; i++)
   {
-    int pos = addScoreEntry(&scores, &server_scores.entry[i]);
+    int pos = addScoreEntry(&scores, &server_scores.entry[i], one_per_name);
 
     if (pos >= 0 && pos <= scores.last_added)
       scores.last_added++;
   }
 
   if (scores.last_added >= MAX_SCORE_ENTRIES)
-    scores.last_added = -1;
+  {
+    scores.last_added = MAX_SCORE_ENTRIES - 1;
+    scores.force_last_added = TRUE;
+
+    scores.entry[scores.last_added] = last_added_entry;
+  }
 }
 
 static int getElementMoveStepsizeExt(int x, int y, int direction)