renamed command to create level sketch images
[rocksndiamonds.git] / src / game.c
index 5a88750f40b867bf3a08459b40dd05a6b99aa7e9..23fe5f91eae8572a6dc463d56e2392806bf28970 100644 (file)
@@ -1106,7 +1106,7 @@ void ContinueMoving(int, int);
 void Bang(int, int);
 void InitMovDir(int, int);
 void InitAmoebaNr(int, int);
-int NewHighScore(int);
+void NewHighScore(int);
 
 void TestIfGoodThingHitsBadThing(int, int, int);
 void TestIfBadThingHitsGoodThing(int, int, int);
@@ -4960,7 +4960,6 @@ void GameEnd(void)
 {
   // used instead of "level_nr" (needed for network games)
   int last_level_nr = levelset.level_nr;
-  int highlight_position;
 
   game.LevelSolved_GameEnd = TRUE;
 
@@ -5004,6 +5003,9 @@ void GameEnd(void)
     SaveLevelSetup_SeriesInfo();
   }
 
+  // save score and score tape before potentially erasing tape below
+  NewHighScore(last_level_nr);
+
   if (setup.increment_levels &&
       level_nr < leveldir_current->last_level &&
       !network_playing)
@@ -5019,13 +5021,11 @@ void GameEnd(void)
     }
   }
 
-  highlight_position = NewHighScore(last_level_nr);
-
-  if (highlight_position >= 0 && setup.show_scores_after_game)
+  if (scores.last_added >= 0 && setup.show_scores_after_game)
   {
     SetGameStatus(GAME_MODE_SCORES);
 
-    DrawHallOfFame(last_level_nr, highlight_position);
+    DrawHallOfFame(last_level_nr);
   }
   else if (setup.auto_play_next_level && setup.increment_levels &&
           last_level_nr < leveldir_current->last_level &&
@@ -5041,25 +5041,21 @@ void GameEnd(void)
   }
 }
 
-int NewHighScore(int level_nr)
+static int addScoreEntry(struct ScoreInfo *list, struct ScoreEntry *new_entry,
+                        boolean one_score_entry_per_name)
 {
-  int i, l;
-  int position = -1;
-  boolean one_score_entry_per_name = !program.many_scores_per_name;
-
-  LoadScore(level_nr);
+  int i;
 
-  if (strEqual(setup.player_name, EMPTY_PLAYER_NAME) ||
-      game.score_final < scores.entry[MAX_SCORE_ENTRIES - 1].score)
+  if (strEqual(new_entry->name, EMPTY_PLAYER_NAME))
     return -1;
 
   for (i = 0; i < MAX_SCORE_ENTRIES; i++)
   {
-    struct ScoreEntry *entry = &scores.entry[i];
-    boolean score_is_better = (game.score_final      >  entry->score);
-    boolean score_is_equal  = (game.score_final      == entry->score);
-    boolean time_is_better  = (game.score_time_final <  entry->time);
-    boolean time_is_equal   = (game.score_time_final == entry->time);
+    struct ScoreEntry *entry = &list->entry[i];
+    boolean score_is_better = (new_entry->score >  entry->score);
+    boolean score_is_equal  = (new_entry->score == entry->score);
+    boolean time_is_better  = (new_entry->time  <  entry->time);
+    boolean time_is_equal   = (new_entry->time  == entry->time);
     boolean better_by_score = (score_is_better ||
                               (score_is_equal && time_is_better));
     boolean better_by_time  = (time_is_better ||
@@ -5069,6 +5065,12 @@ int NewHighScore(int level_nr)
     boolean entry_is_empty = (entry->score == 0 &&
                              entry->time == 0);
 
+    // prevent adding server score entries if also existing in local score file
+    // (special case: historic score entries have an empty tape basename entry)
+    if (strEqual(new_entry->tape_basename, entry->tape_basename) &&
+       !strEqual(new_entry->tape_basename, UNDEFINED_FILENAME))
+      return -1;
+
     if (is_better || entry_is_empty)
     {
       // player has made it to the hall of fame
@@ -5076,11 +5078,12 @@ int NewHighScore(int level_nr)
       if (i < MAX_SCORE_ENTRIES - 1)
       {
        int m = MAX_SCORE_ENTRIES - 1;
+       int l;
 
        if (one_score_entry_per_name)
        {
          for (l = i; l < MAX_SCORE_ENTRIES; l++)
-           if (strEqual(setup.player_name, scores.entry[l].name))
+           if (strEqual(list->entry[l].name, new_entry->name))
              m = l;
 
          if (m == i)   // player's new highscore overwrites his old one
@@ -5088,36 +5091,81 @@ int NewHighScore(int level_nr)
        }
 
        for (l = m; l > i; l--)
-       {
-         strcpy(scores.entry[l].name, scores.entry[l - 1].name);
-         scores.entry[l].score = scores.entry[l - 1].score;
-         scores.entry[l].time  = scores.entry[l - 1].time;
-       }
+         list->entry[l] = list->entry[l - 1];
       }
 
       put_into_list:
 
-      strcpy(entry->tape_basename, tape.score_tape_basename);
-      strncpy(entry->name, setup.player_name, MAX_PLAYER_NAME_LEN);
-      entry->name[MAX_PLAYER_NAME_LEN] = '\0';
-      entry->score = game.score_final;
-      entry->time = game.score_time_final;
-      position = i;
+      *entry = *new_entry;
 
-      break;
+      return i;
     }
     else if (one_score_entry_per_name &&
-            !strncmp(setup.player_name, entry->name, MAX_PLAYER_NAME_LEN))
-      break;   // player already there with a higher score
+            strEqual(entry->name, new_entry->name))
+    {
+      // player already in high score list with better score or time
+
+      return -1;
+    }
+  }
+
+  return -1;
+}
+
+void NewHighScore(int level_nr)
+{
+  struct ScoreEntry new_entry = {{ 0 }}; // (prevent warning from GCC bug 53119)
+  boolean one_per_name = FALSE;
+
+  strncpy(new_entry.tape_basename, tape.score_tape_basename, MAX_FILENAME_LEN);
+  strncpy(new_entry.name, setup.player_name, MAX_PLAYER_NAME_LEN);
+
+  new_entry.score = game.score_final;
+  new_entry.time = game.score_time_final;
+
+  LoadScore(level_nr);
+
+  scores.last_added = addScoreEntry(&scores, &new_entry, one_per_name);
+
+  if (scores.last_added >= 0)
+  {
+    SaveScore(level_nr);
+
+    // store last added local score entry (before merging server scores)
+    scores.last_added_local = scores.last_added;
   }
 
-  if (position >= 0)
+  if (game.LevelSolved_SaveTape)
   {
     SaveScoreTape(level_nr);
-    SaveScore(level_nr);
+    SaveServerScore(level_nr);
+  }
+}
+
+void MergeServerScore(void)
+{
+  struct ScoreEntry last_added_entry;
+  boolean one_per_name = FALSE;
+  int i;
+
+  if (scores.last_added >= 0)
+    last_added_entry = scores.entry[scores.last_added];
+
+  for (i = 0; i < server_scores.num_entries; i++)
+  {
+    int pos = addScoreEntry(&scores, &server_scores.entry[i], one_per_name);
+
+    if (pos >= 0 && pos <= scores.last_added)
+      scores.last_added++;
   }
 
-  return position;
+  if (scores.last_added >= MAX_SCORE_ENTRIES)
+  {
+    scores.last_added = MAX_SCORE_ENTRIES - 1;
+    scores.force_last_added = TRUE;
+
+    scores.entry[scores.last_added] = last_added_entry;
+  }
 }
 
 static int getElementMoveStepsizeExt(int x, int y, int direction)