moved code to handle mouse actions to separate function
[rocksndiamonds.git] / src / game.c
index 56f36518d9576cec0d8752c57ce8944bf373196d..2372aac5f4106df0f5eb1610271cc96df6c1bc9e 100644 (file)
@@ -3260,12 +3260,14 @@ static void InitGameEngine(void)
 
     for (j = 0; j < ei->num_change_pages; j++)
     {
-      ei->change_page[j].actual_trigger_element = EL_EMPTY;
-      ei->change_page[j].actual_trigger_player = EL_EMPTY;
-      ei->change_page[j].actual_trigger_player_bits = CH_PLAYER_NONE;
-      ei->change_page[j].actual_trigger_side = CH_SIDE_NONE;
-      ei->change_page[j].actual_trigger_ce_value = 0;
-      ei->change_page[j].actual_trigger_ce_score = 0;
+      struct ElementChangeInfo *change = &ei->change_page[j];
+
+      change->actual_trigger_element = EL_EMPTY;
+      change->actual_trigger_player = EL_EMPTY;
+      change->actual_trigger_player_bits = CH_PLAYER_NONE;
+      change->actual_trigger_side = CH_SIDE_NONE;
+      change->actual_trigger_ce_value = 0;
+      change->actual_trigger_ce_score = 0;
     }
   }
 
@@ -3283,16 +3285,18 @@ static void InitGameEngine(void)
 
     for (j = 0; j < ei->num_change_pages; j++)
     {
-      if (!ei->change_page[j].can_change_or_has_action)
+      struct ElementChangeInfo *change = &ei->change_page[j];
+
+      if (!change->can_change_or_has_action)
        continue;
 
-      if (ei->change_page[j].has_event[CE_BY_OTHER_ACTION])
+      if (change->has_event[CE_BY_OTHER_ACTION])
       {
-       int trigger_element = ei->change_page[j].trigger_element;
+       int trigger_element = change->trigger_element;
 
        for (k = 0; k < NUM_CHANGE_EVENTS; k++)
        {
-         if (ei->change_page[j].has_event[k])
+         if (change->has_event[k])
          {
            if (IS_GROUP_ELEMENT(trigger_element))
            {
@@ -10934,13 +10938,14 @@ static void HandleElementChange(int x, int y, int page)
 
   if (ChangeDelay[x][y] != 0)          // continue element change
   {
-    if (change->can_change)
-    {
-      int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
+    int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
 
-      if (IS_ANIMATED(graphic))
-       DrawLevelGraphicAnimationIfNeeded(x, y, graphic);
+    // also needed if CE can not change, but has CE delay with CE action
+    if (IS_ANIMATED(graphic))
+      DrawLevelGraphicAnimationIfNeeded(x, y, graphic);
 
+    if (change->can_change)
+    {
       if (change->change_function)
        change->change_function(x, y);
     }
@@ -11708,6 +11713,49 @@ void AdvanceGfxFrame(void)
   }
 }
 
+static void HandleMouseAction(struct MouseActionInfo *mouse_action,
+                             struct MouseActionInfo *mouse_action_last)
+{
+  if (mouse_action->button)
+  {
+    int new_button = (mouse_action->button && mouse_action_last->button == 0);
+    int ch_button = CH_SIDE_FROM_BUTTON(mouse_action->button);
+    int x = mouse_action->lx;
+    int y = mouse_action->ly;
+    int element = Tile[x][y];
+
+    if (new_button)
+    {
+      CheckElementChangeByMouse(x, y, element, CE_CLICKED_BY_MOUSE, ch_button);
+      CheckTriggeredElementChangeByMouse(x, y, element, CE_MOUSE_CLICKED_ON_X,
+                                        ch_button);
+    }
+
+    CheckElementChangeByMouse(x, y, element, CE_PRESSED_BY_MOUSE, ch_button);
+    CheckTriggeredElementChangeByMouse(x, y, element, CE_MOUSE_PRESSED_ON_X,
+                                      ch_button);
+
+    if (level.use_step_counter)
+    {
+      boolean counted_click = FALSE;
+
+      // element clicked that can change when clicked/pressed
+      if (CAN_CHANGE_OR_HAS_ACTION(element) &&
+         (HAS_ANY_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ||
+          HAS_ANY_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE)))
+       counted_click = TRUE;
+
+      // element clicked that can trigger change when clicked/pressed
+      if (trigger_events[element][CE_MOUSE_CLICKED_ON_X] ||
+         trigger_events[element][CE_MOUSE_PRESSED_ON_X])
+       counted_click = TRUE;
+
+      if (new_button && counted_click)
+       CheckLevelTime_StepCounter();
+    }
+  }
+}
+
 void StartGameActions(boolean init_network_game, boolean record_tape,
                      int random_seed)
 {
@@ -12274,45 +12322,7 @@ void GameActions_RND(void)
 #endif
   }
 
-  if (mouse_action.button)
-  {
-    int new_button = (mouse_action.button && mouse_action_last.button == 0);
-    int ch_button = CH_SIDE_FROM_BUTTON(mouse_action.button);
-
-    x = mouse_action.lx;
-    y = mouse_action.ly;
-    element = Tile[x][y];
-
-    if (new_button)
-    {
-      CheckElementChangeByMouse(x, y, element, CE_CLICKED_BY_MOUSE, ch_button);
-      CheckTriggeredElementChangeByMouse(x, y, element, CE_MOUSE_CLICKED_ON_X,
-                                        ch_button);
-    }
-
-    CheckElementChangeByMouse(x, y, element, CE_PRESSED_BY_MOUSE, ch_button);
-    CheckTriggeredElementChangeByMouse(x, y, element, CE_MOUSE_PRESSED_ON_X,
-                                      ch_button);
-
-    if (level.use_step_counter)
-    {
-      boolean counted_click = FALSE;
-
-      // element clicked that can change when clicked/pressed
-      if (CAN_CHANGE_OR_HAS_ACTION(element) &&
-         (HAS_ANY_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ||
-          HAS_ANY_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE)))
-       counted_click = TRUE;
-
-      // element clicked that can trigger change when clicked/pressed
-      if (trigger_events[element][CE_MOUSE_CLICKED_ON_X] ||
-         trigger_events[element][CE_MOUSE_PRESSED_ON_X])
-       counted_click = TRUE;
-
-      if (new_button && counted_click)
-       CheckLevelTime_StepCounter();
-    }
-  }
+  HandleMouseAction(&mouse_action, &mouse_action_last);
 
   SCAN_PLAYFIELD(x, y)
   {