rnd-20031004-1-src
[rocksndiamonds.git] / src / game.c
index 71aab9a62cb17f5557c41e8933796f4acc6bd28b..2062caa865f2ea33868c83e0ee0534bb35d60bc8 100644 (file)
@@ -1085,6 +1085,8 @@ void InitGame()
   game.balloon_dir = MV_NO_MOVING;
   game.explosions_delayed = TRUE;
 
+  game.envelope_active = FALSE;
+
   for (i=0; i<4; i++)
   {
     game.belt_dir[i] = MV_NO_MOVING;
@@ -2321,10 +2323,10 @@ void Explode(int ex, int ey, int phase, int mode)
 
   if (GfxElement[x][y] == EL_UNDEFINED)
   {
-    printf("\n\n\n");
+    printf("\n\n");
     printf("Explode(): x = %d, y = %d: GfxElement == EL_UNDEFINED\n", x, y);
     printf("Explode(): This should never happen!\n");
-    printf("\n\n\n");
+    printf("\n\n");
 
     GfxElement[x][y] = EL_EMPTY;
   }
@@ -2377,7 +2379,7 @@ void Explode(int ex, int ey, int phase, int mode)
 
     TestIfElementTouchesCustomElement(x, y);
 
-    if (CAN_BE_CRUMBLED(element))
+    if (GFX_CRUMBLED(element))
       DrawLevelFieldCrumbledSandNeighbours(x, y);
 
     if (IS_PLAYER(x, y) && !PLAYERINFO(x,y)->present)
@@ -2477,7 +2479,11 @@ void Bang(int x, int y)
   int element = Feld[x][y];
 #endif
 
+#if 1
+  if (IS_PLAYER(x, y) && !PLAYER_PROTECTED(x, y))
+#else
   if (IS_PLAYER(x, y))
+#endif
   {
     struct PlayerInfo *player = PLAYERINFO(x, y);
 
@@ -3647,6 +3653,13 @@ void TurnRound(int x, int y)
       MovDir[x][y] = old_move_dir;
     }
   }
+  else if (element_info[element].move_pattern == MV_WHEN_PUSHED)
+  {
+    if (!IN_LEV_FIELD_AND_IS_FREE(move_x, move_y))
+      MovDir[x][y] = MV_NO_MOVING;
+
+    MovDelay[x][y] = 0;
+  }
 }
 
 static boolean JustBeingPushed(int x, int y)
@@ -3828,6 +3841,15 @@ void StartMoving(int x, int y)
 #endif
     }
 #if 1
+
+#if 0
+    /* TEST: bug where player gets not killed by falling rock ... */
+    else if (CAN_SMASH(element) &&
+            (Feld[x][y + 1] == EL_BLOCKED ||
+             IS_PLAYER(x, y + 1)) &&
+            JustStopped[x][y] && !Pushed[x][y + 1])
+
+#else
 #if 1
     else if (game.engine_version < RELEASE_IDENT(2,2,0,7) &&
             CAN_SMASH(element) && Feld[x][y + 1] == EL_BLOCKED &&
@@ -3836,6 +3858,8 @@ void StartMoving(int x, int y)
     else if (CAN_SMASH(element) && Feld[x][y + 1] == EL_BLOCKED &&
             JustStopped[x][y])
 #endif
+#endif
+
     {
       /* calling "Impact()" here is not only completely unneccessary
         (because it already gets called from "ContinueMoving()" in
@@ -3946,11 +3970,16 @@ void StartMoving(int x, int y)
   {
     int newx, newy;
 
+#if 1
+    if (IS_PUSHABLE(element) && JustBeingPushed(x, y))
+      return;
+#else
     if ((element == EL_SATELLITE ||
         element == EL_BALLOON ||
         element == EL_SPRING)
        && JustBeingPushed(x, y))
       return;
+#endif
 
 #if 0
 #if 0
@@ -4422,14 +4451,12 @@ void ContinueMoving(int x, int y)
 
     /* copy element change control values to new field */
     ChangeDelay[newx][newy] = ChangeDelay[x][y];
-#if 1
     Changed[newx][newy] = Changed[x][y];
     ChangeEvent[newx][newy] = ChangeEvent[x][y];
 
     ChangeDelay[x][y] = 0;
     Changed[x][y] = CE_BITMASK_DEFAULT;
     ChangeEvent[x][y] = CE_BITMASK_DEFAULT;
-#endif
 
     /* copy animation control values to new field */
     GfxFrame[newx][newy]  = GfxFrame[x][y];
@@ -4468,6 +4495,12 @@ void ContinueMoving(int x, int y)
 
     Stop[newx][newy] = TRUE;   /* ignore this element until the next frame */
 
+    /* prevent pushed element from moving on in pushed direction */
+    if (pushed && CAN_MOVE(element) &&
+       element_info[element].move_pattern & MV_ANY_DIRECTION &&
+       !(element_info[element].move_pattern & MovDir[newx][newy]))
+      TurnRound(newx, newy);
+
     if (!pushed)       /* special case: moving object pushed by player */
       JustStopped[newx][newy] = 3;
 
@@ -4485,7 +4518,7 @@ void ContinueMoving(int x, int y)
       Impact(x, newy);
 
     if (!IN_LEV_FIELD(nextx, nexty) || !IS_FREE(nextx, nexty))
-      CheckElementChange(newx, newy, element, CE_COLLISION);
+      CheckElementSideChange(newx, newy, element, direction, CE_COLLISION, -1);
 
 #if 1
     TestIfElementTouchesCustomElement(x, y);           /* for empty space */
@@ -5415,7 +5448,7 @@ static void ChangeElementNowExt(int x, int y, int target_element)
 
   DrawLevelField(x, y);
 
-  if (CAN_BE_CRUMBLED(Feld[x][y]))
+  if (GFX_CRUMBLED(Feld[x][y]))
     DrawLevelFieldCrumbledSandNeighbours(x, y);
 
   TestIfBadThingTouchesHero(x, y);
@@ -5522,6 +5555,8 @@ static boolean ChangeElementNow(int x, int y, int element, int page)
          if (IS_MOVING(ex, ey) || IS_BLOCKED(ex, ey))
            RemoveMovingField(ex, ey);
 
+         ChangeEvent[ex][ey] = ChangeEvent[x][y];
+
          ChangeElementNowExt(ex, ey, change->content[xx][yy]);
 
          something_has_changed = TRUE;
@@ -5551,14 +5586,17 @@ static void ChangeElement(int x, int y, int page)
   int element = MovingOrBlocked2Element(x, y);
   struct ElementChangeInfo *change = &element_info[element].change_page[page];
 
+#if 0
 #ifdef DEBUG
   if (!CAN_CHANGE(element))
   {
-    printf("\n\n\n");
-    printf("ChangeElement(): element = %d\n", element);
-    printf("Explode(): This should never happen!\n");
-    printf("\n\n\n");
+    printf("\n\n");
+    printf("ChangeElement(): %d,%d: element = %d ('%s')\n",
+          x, y, element, element_info[element].token_name);
+    printf("ChangeElement(): This should never happen!\n");
+    printf("\n\n");
   }
+#endif
 #endif
 
   if (ChangeDelay[x][y] == 0)          /* initialize element change */
@@ -5617,10 +5655,9 @@ static boolean CheckTriggeredElementSideChange(int lx, int ly,
     int element = EL_CUSTOM_START + i;
 
     boolean change_element = FALSE;
-    int page;
+    int page = 0;
 
-    if (!CAN_CHANGE(element) ||
-       !HAS_ANY_CHANGE_EVENT(element, trigger_event))
+    if (!CAN_CHANGE(element) || !HAS_ANY_CHANGE_EVENT(element, trigger_event))
       continue;
 
     for (j=0; j < element_info[element].num_change_pages; j++)
@@ -6671,6 +6708,10 @@ boolean MoveFigure(struct PlayerInfo *player, int dx, int dy)
 #if 1
     player->snapped = FALSE;
 #endif
+
+#if 1
+    player->Switching = FALSE;
+#endif
   }
   else
   {
@@ -6801,6 +6842,14 @@ void TestIfPlayerTouchesCustomElement(int x, int y)
     { +1, 0 },
     { 0, +1 }
   };
+  static int change_sides[4][2] =
+  {
+    /* center side       border side */
+    { CH_SIDE_TOP,     CH_SIDE_BOTTOM  },      /* check top    */
+    { CH_SIDE_LEFT,    CH_SIDE_RIGHT   },      /* check left   */
+    { CH_SIDE_RIGHT,   CH_SIDE_LEFT    },      /* check right  */
+    { CH_SIDE_BOTTOM,  CH_SIDE_TOP     }       /* check bottom */
+  };
   int i;
 
 #if 0
@@ -6814,10 +6863,30 @@ void TestIfPlayerTouchesCustomElement(int x, int y)
   {
     int xx = x + xy[i][0];
     int yy = y + xy[i][1];
+    int center_side = change_sides[i][0];
+    int border_side = change_sides[i][1];
 
     if (!IN_LEV_FIELD(xx, yy))
       continue;
 
+#if 1
+    if (IS_PLAYER(x, y))
+    {
+      CheckTriggeredElementSideChange(xx, yy, Feld[xx][yy], border_side,
+                                     CE_OTHER_GETS_TOUCHED);
+      CheckElementSideChange(xx, yy, Feld[xx][yy], border_side,
+                            CE_TOUCHED_BY_PLAYER, -1);
+    }
+    else if (IS_PLAYER(xx, yy))
+    {
+      CheckTriggeredElementSideChange(x, y, Feld[x][y], center_side,
+                                     CE_OTHER_GETS_TOUCHED);
+      CheckElementSideChange(x, y, Feld[x][y], center_side,
+                            CE_TOUCHED_BY_PLAYER, -1);
+
+      break;
+    }
+#else
     if (IS_PLAYER(x, y))
     {
       CheckTriggeredElementChange(xx, yy, Feld[xx][yy], CE_OTHER_GETS_TOUCHED);
@@ -6830,6 +6899,7 @@ void TestIfPlayerTouchesCustomElement(int x, int y)
 
       break;
     }
+#endif
   }
 
 #if 0
@@ -7263,16 +7333,13 @@ static boolean checkDiagonalPushing(struct PlayerInfo *player,
 int DigField(struct PlayerInfo *player,
             int x, int y, int real_dx, int real_dy, int mode)
 {
-#if 0
-  static int change_sides[4][2] =
+  static int change_sides[4] =
   {
-    /* enter side        leave side */
-    { CH_SIDE_RIGHT,   CH_SIDE_LEFT    },      /* moving left  */
-    { CH_SIDE_LEFT,    CH_SIDE_RIGHT   },      /* moving right */
-    { CH_SIDE_BOTTOM,  CH_SIDE_TOP     },      /* moving up    */
-    { CH_SIDE_TOP,     CH_SIDE_BOTTOM  }       /* moving down  */
+    CH_SIDE_RIGHT,     /* moving left  */
+    CH_SIDE_LEFT,      /* moving right */
+    CH_SIDE_BOTTOM,    /* moving up    */
+    CH_SIDE_TOP,       /* moving down  */
   };
-#endif
   boolean use_spring_bug = (game.engine_version < VERSION_IDENT(2,2,0));
   int jx = player->jx, jy = player->jy;
   int dx = x - jx, dy = y - jy;
@@ -7281,10 +7348,7 @@ int DigField(struct PlayerInfo *player,
                        dx == +1 ? MV_RIGHT :
                        dy == -1 ? MV_UP :
                        dy == +1 ? MV_DOWN : MV_NO_MOVING);
-#if 0
-  int enter_side = change_sides[MV_DIR_BIT(move_direction)][0];
-  int leave_side = change_sides[MV_DIR_BIT(move_direction)][1];
-#endif
+  int dig_side = change_sides[MV_DIR_BIT(move_direction)];
   int element;
 
   if (player->MovPos == 0)
@@ -7597,6 +7661,11 @@ int DigField(struct PlayerInfo *player,
        if (!IN_LEV_FIELD(nextx, nexty) || !IS_FREE(nextx, nexty))
          return MF_NO_ACTION;
 
+#if 1
+       if (CAN_MOVE(element))  /* only fixed elements can be passed! */
+         return MF_NO_ACTION;
+#endif
+
        if (element >= EL_EM_GATE_1 && element <= EL_EM_GATE_4)
        {
          if (!player->key[element - EL_EM_GATE_1])
@@ -7626,7 +7695,7 @@ int DigField(struct PlayerInfo *player,
          GfxElement[x][y] = GFX_ELEMENT(element);
 #else
          GfxElement[x][y] =
-           (CAN_BE_CRUMBLED(element) ? EL_SAND : GFX_ELEMENT(element));
+           (GFX_CRUMBLED(element) ? EL_SAND : GFX_ELEMENT(element));
 #endif
          player->is_digging = TRUE;
        }
@@ -7748,9 +7817,15 @@ int DigField(struct PlayerInfo *player,
            !(element == EL_SPRING && use_spring_bug))
          return MF_NO_ACTION;
 
+#if 1
+       /* do not push elements already moving away faster than player */
+       if (CAN_MOVE(element) && MovDir[x][y] == move_direction &&
+           ABS(getElementMoveStepsize(x, y)) > MOVE_STEPSIZE_NORMAL)
+         return MF_NO_ACTION;
+#else
        if (element == EL_SPRING && MovDir[x][y] != MV_NO_MOVING)
          return MF_NO_ACTION;
-
+#endif
        if (!player->Pushing &&
            game.engine_version >= RELEASE_IDENT(2,2,0,7))
          player->push_delay_value = GET_NEW_PUSH_DELAY(element);
@@ -7823,15 +7898,41 @@ int DigField(struct PlayerInfo *player,
        if (game.engine_version < RELEASE_IDENT(2,2,0,7))
          player->push_delay_value = GET_NEW_PUSH_DELAY(element);
 
+#if 1
+       CheckTriggeredElementSideChange(x, y, element, dig_side,
+                                       CE_OTHER_GETS_PUSHED);
+       CheckElementSideChange(x, y, element, dig_side,
+                              CE_PUSHED_BY_PLAYER, -1);
+#else
        CheckTriggeredElementChange(x, y, element, CE_OTHER_GETS_PUSHED);
        CheckElementChange(x, y, element, CE_PUSHED_BY_PLAYER);
+#endif
 
        break;
       }
       else
       {
+#if 1
+
+#if 1
+       if (!player->Switching)
+       {
+         player->Switching = TRUE;
+         CheckTriggeredElementSideChange(x, y, element, dig_side,
+                                         CE_OTHER_GETS_SWITCHED);
+         CheckElementSideChange(x, y, element, dig_side,
+                                CE_SWITCHED_BY_PLAYER, -1);
+       }
+#endif
+
+       CheckTriggeredElementSideChange(x, y, element, dig_side,
+                                       CE_OTHER_GETS_PRESSED);
+       CheckElementSideChange(x, y, element, dig_side,
+                              CE_PRESSED_BY_PLAYER, -1);
+#else
        CheckTriggeredElementChange(x, y, element, CE_OTHER_GETS_PRESSED);
        CheckElementChange(x, y, element, CE_PRESSED_BY_PLAYER);
+#endif
       }
 
       return MF_NO_ACTION;
@@ -7842,24 +7943,6 @@ int DigField(struct PlayerInfo *player,
   if (Feld[x][y] != element)           /* really digged/collected something */
     player->is_collecting = !player->is_digging;
 
-#if 0
-  if (IS_CUSTOM_ELEMENT(Feld[jx][jy]))
-  {
-    CheckTriggeredElementSideChange(jx, jy, Feld[jx][jy], leave_side,
-                                   CE_OTHER_GETS_LEFT);
-    CheckElementSideChange(jx, jy, Feld[jx][jy], leave_side,
-                          CE_LEFT_BY_PLAYER, -1);
-  }
-
-  if (IS_CUSTOM_ELEMENT(Feld[x][y]))
-  {
-    CheckTriggeredElementSideChange(x, y, Feld[x][y], enter_side,
-                                   CE_OTHER_GETS_ENTERED);
-    CheckElementSideChange(x, y, Feld[x][y], enter_side,
-                          CE_ENTERED_BY_PLAYER, -1);
-  }
-#endif
-
   return MF_MOVING;
 }