{
player->active = TRUE;
+ /* remove potentially duplicate players */
+ if (StorePlayer[jx][jy] == Feld[x][y])
+ StorePlayer[jx][jy] = 0;
+
+ StorePlayer[x][y] = Feld[x][y];
+
printf("Player %d activated.\n", player->element_nr);
printf("[Local player is %d and currently %s.]\n",
local_player->element_nr,
local_player->active ? "active" : "not active");
}
+#if 0
/* remove potentially duplicate players */
if (StorePlayer[jx][jy] == Feld[x][y])
StorePlayer[jx][jy] = 0;
StorePlayer[x][y] = Feld[x][y];
+#endif
+
Feld[x][y] = EL_LEERRAUM;
player->jx = player->last_jx = x;
player->jy = player->last_jy = y;