added initial code for Base64 encoding and decoding
[rocksndiamonds.git] / src / game.c
index 567f4cf9c21de638164fb35ec9a03bf895d7f149..2002126623cb737ffc4f103eb36e8d72435e043b 100644 (file)
@@ -5097,6 +5097,7 @@ int NewHiScore(int level_nr)
 
       put_into_list:
 
+      strcpy(entry->tape_basename, tape.score_tape_basename);
       strncpy(entry->name, setup.player_name, MAX_PLAYER_NAME_LEN);
       entry->name[MAX_PLAYER_NAME_LEN] = '\0';
       entry->score = game.score_final;
@@ -5110,7 +5111,7 @@ int NewHiScore(int level_nr)
       break;   // player already there with a higher score
   }
 
-  if (position >= 0) 
+  if (position >= 0)
   {
     SaveScoreTape(level_nr);
     SaveScore(level_nr);