{
UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_UNDO);
UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_REDO);
+ UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PLAY);
MapGadget(game_gadget[GAME_CTRL_ID_UNDO]);
MapGadget(game_gadget[GAME_CTRL_ID_REDO]);
+ MapGadget(game_gadget[GAME_CTRL_ID_PLAY]);
}
void UnmapUndoRedoButtons()
{
UnmapGadget(game_gadget[GAME_CTRL_ID_UNDO]);
UnmapGadget(game_gadget[GAME_CTRL_ID_REDO]);
+ UnmapGadget(game_gadget[GAME_CTRL_ID_PLAY]);
MapGameButtonsAtSamePosition(GAME_CTRL_ID_UNDO);
MapGameButtonsAtSamePosition(GAME_CTRL_ID_REDO);
+ MapGameButtonsAtSamePosition(GAME_CTRL_ID_PLAY);
}
void MapGameButtons()
for (i = 0; i < NUM_GAME_BUTTONS; i++)
if (i != GAME_CTRL_ID_UNDO &&
- i != GAME_CTRL_ID_REDO)
+ i != GAME_CTRL_ID_REDO &&
+ i != GAME_CTRL_ID_PLAY)
MapGadget(game_gadget[i]);
}
SendToServer_ContinuePlaying();
else
#endif
- {
- tape.pausing = FALSE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF, 0);
- }
+ TapeTogglePause(TAPE_TOGGLE_MANUAL);
}
break;